I have a simple setup of sphere emitting smoke I used the billowy smoke shelf tool. The Sphere has a initial Y velocity of 3 set on the fluid source sop. I then multiply the velocity in the autoDopNetwork/source_density_from_sphere/Scale Velocity by 400. I know this is very extreme! But I need a lot of initial force... At this speed I get a lot of small dots appearing near the source/emitter. Is there a way to smooth these initial dots out at these high speeds?