Basically, cables should be pinned on one end to some moving body and on second to this plug that splits them. Simulation should be mutual. If anything hits cable (any cable, lower or upper), plug comes with it, something hits plug, cables comes with it and of course cables and plug can collide too (in places where they are not pinned). I've been looking at help examples but can't find anything similar that I can use.
I was thinking that maybe I could use RBDSpringConstraint for plug and pin cable to it, but then I don't quite get how to affect it's movement when something hits cable. Even than cable movement is also strange because it's pinned to this plug and follows it when it gets hit by something, while in this moment plug should follow cable rather.
I would be grateful if some DOP master could share his knowledge and help a little.
Edited by mantragora, 10 June 2012 - 10:22 AM.