Hi.
I saw this topic and tried to figure out how it works
Creating simple tornado motion using pointcloud
And I had a few questions:
1. In vopsop1 he create a parameter edge_dir and create a new attribute. How Houdini understood what he had in mind.
2. In voppop1 why he use two global variables and two point cloud open.
3. In voppop1 why he use rampparam if it's not connected to outputs.
Thanks in advance.
Explain how it works
Started by lzoper, Jun 10 2012 07:51 PM
2 replies to this topic
#1
Posted 10 June 2012 - 07:51 PM
#2
Posted 10 June 2012 - 08:47 PM
1) Edge_dir and edgef attributes were created by Point SOP right before vopsop1.
2) it is not necessary, maybe forgot to delete. You can use only one pcoopen and globs.
3) see 2)
2) it is not necessary, maybe forgot to delete. You can use only one pcoopen and globs.
3) see 2)
Edited by bloomendale, 10 June 2012 - 08:47 PM.
#3
Posted 10 June 2012 - 09:12 PM
Thank you.
Removed all unnecessary, it became clearer.
Maybe you say the best way to learn VEX, not just read the help.
Removed all unnecessary, it became clearer.
Maybe you say the best way to learn VEX, not just read the help.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










