Dear odforce,
Is there a way to render lines in Houdini with rounded ends? With additive transparency? I can render lines, and render the points at each end to round them off. But when transparency added to the mix I can see the overlap where the two intersect.
The solution needs to be efficient, as there are potentially millions of lines to be rendered... and not be a post-render solution, either.
Anything I've overlooked?
rendering lines with round ends
Started by jonp, Jun 11 2012 02:10 PM
3 replies to this topic
#1
Posted 11 June 2012 - 02:10 PM
#2
Posted 11 June 2012 - 03:45 PM
Perhaps not the most elegant solution, but have you tried converting your lines to polys and enabling the "Polygons as Subdivision (Mantra)" option in the Render->Geometry tab of the object's scene-level geometry node? Haven't checked with transparency, etc. - just a thought....
#4
Posted 17 June 2012 - 11:07 AM
Thanks a lot! That forum thread pointed me in the right direction. I had completely overlooked using displacement.
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