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rbd or bullet solution


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#1 azman

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Posted 12 June 2012 - 09:38 PM

Hello Houdini People :)

I am trying to smash metal object to ground and make the parts of object is separate and crashes on it,
what is the good way of doing king of effect,

thanks

#2 Netvudu

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Posted 13 June 2012 - 06:48 AM

If you are wondering about the flying pieces and parts, obviously you need rigid bodies, either Bullet or RBD. If the Bullet solver works, use it as it will be faster. Any RBD Glue Object should work. You could try dynamic fracturing, but only if your object isn´t too complex. Otherwise sim time might be painful.

Now, you might consider cloth dynamics for deforming metal. It´s quite common and a good approach for it.

Apart from that....you should try first and ask later  :)

Edited by Netvudu, 13 June 2012 - 06:49 AM.


#3 azman

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Posted 13 June 2012 - 08:44 AM

thanks Netvudu,

is there any tutorial or simple hip files describe that kind of effects

Thanks,




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