PDC SOP Import/Export for Houdini 12
#1
Posted 13 June 2012 - 03:19 PM
Linux 64bit:
http://www.digitalci....3_H12.0.tar.gz
Source code:
http://www.digitalci...c_v1.5.3.tar.gz
::=>Mark
You are no age between space
#2
Posted 08 September 2012 - 11:50 AM
I'm trying to compile from source to windows 64 with visual studio 2008 but I know nothink about this.
I follow this video and with the basic star compilation I have no problem.
But when i try to do the same think with your source I have a lot error.
Do you have an idea how I can compile pdc for houdiini 12.1 ?
Thank,
Thomas
(I really know nothing about makefile, compilation ....
#3
Posted 08 September 2012 - 08:13 PM
hcustom SOP_PDC_Import.C
and
hcustom SOP_PDC_Export.C
()->Mark
You are no age between space
#4
Posted 08 September 2012 - 08:34 PM
http://www.digitalci...udini-maya-pdc/
--0)(Mark)<-
You are no age between space
#5
Posted 09 September 2012 - 02:45 AM
what I have try /done :
- I have putting the result of hcustom command in Houdini 12.1.57\custom\houdini\dsolib
ok in houdini I now acces to Maya_pdc_import and export node
- export from houdini, import into it (with or without attributes)
ok
- read the pdc in Maya with good naming convention:
particleShape1.`$F*250`.pdcfailed
- export Maya pdc and read it in Houdini
ok
- with it reexport from houdini with all attributs come from maya and reread it in Maya
failed
- read in maya your custom particle file
ok
- open in Houdini your pdc file
ok
- reexport them from hou and read in maya
failed
what I m doing wrong ?
the goal is export houdini point with attributs and use maya particle instancer
thomas,
have fun
Attached Files
#6
Posted 09 September 2012 - 07:43 AM
Or upload a sample PDC file for me to examine.
--Mark
papicrunch, on 09 September 2012 - 02:45 AM, said:
what I have try /done :
- I have putting the result of hcustom command in Houdini 12.1.57\custom\houdini\dsolib
ok in houdini I now acces to Maya_pdc_import and export node
- export from houdini, import into it (with or without attributes)
ok
- read the pdc in Maya with good naming convention:
particleShape1.`$F*250`.pdcfailed
- export Maya pdc and read it in Houdini
ok
- with it reexport from houdini with all attributs come from maya and reread it in Maya
failed
- read in maya your custom particle file
ok
- open in Houdini your pdc file
ok
- reexport them from hou and read in maya
failed
what I m doing wrong ?
the goal is export houdini point with attributs and use maya particle instancer
thomas,
have fun
You are no age between space
#7
Posted 09 September 2012 - 09:06 AM
HERE the pdc from my houdini created base on your pdc : PDC_cache_new
thank you
PTC_H12.1_win64.7z
edit link broken
Edited by papicrunch, 09 September 2012 - 09:27 AM.
#8
Posted 09 September 2012 - 05:34 PM
papicrunch, on 09 September 2012 - 09:06 AM, said:
HERE the pdc from my houdini created base on your pdc : PDC_cache_new
thank you
PTC_H12.1_win64.7z
edit link broken
The dump_PDC utility just takes a filename for a PDC file and dumps the headers and/or contents. There are other utilities to check the PDC file and I used them also to verify the data. The PDC files you posted seem fine so I'm sorry but I am not sure what you're asking.
--Mark
You are no age between space
#10
Posted 10 September 2012 - 06:55 AM
papicrunch, on 10 September 2012 - 12:16 AM, said:
I'm able to read the PDC files just fine in Houdini (they are named with a "ptc" extension, I don't know if that confuses Maya or not ...) and as you can see from the screen capture (see attached image) that all the attributes are imported as well. My guess is that you aren't placing the files exported from Houdini in a place that Maya can find them .. ? I don't use Maya, sorry. I have also attached the PDC utilities written by Peter J. Lu (Harvard University) and Amit Chourasia/John Moreland (San Diego Supercomputer Center) to cross check your PDC files. Hope that helps.
++Mark--
Attached Files
You are no age between space
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