Is it possible to control the cloths edge rest length with a multiplier? right now I'm using the rest geometry, but increasing the edge length introduces new rest angles to, on a closed mesh, a per vertex/point multiplier attribute.
Also is there away to set up some points of a cloth object not to be considered for collision with their own cloth object, kind of per point self collide attribute
No replies to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users