Is it possible to control the cloths edge rest length with a multiplier? right now I'm using the rest geometry, but increasing the edge length introduces new rest angles to, on a closed mesh, a per vertex/point multiplier attribute.
Also is there away to set up some points of a cloth object not to be considered for collision with their own cloth object, kind of per point self collide attribute
Martin
Cloth Tweaking
Started by sanostol, Jun 19 2012 01:39 AM
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