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Cloth Tweaking


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#1 sanostol

sanostol

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  • Name:Martin Matzeder

Posted 19 June 2012 - 01:39 AM

Is it possible to control the cloths edge rest length with a multiplier? right now I'm using the rest geometry, but increasing the edge length introduces new rest angles to, on a closed mesh, a per vertex/point  multiplier attribute.

Also is there away to set up some points of a cloth object not to be considered for collision with  their own cloth object, kind of per point self collide attribute

Martin
Martin Matzeder - Booyabase




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