Smoke effects play a significant role in MIB3 and are featured in almost all of the 600 visual effects shots created by SPI for the film, including a memorable rocket launch sequence from Cape Canaveral in Florida. Creating computer generated (CG) smoke is a very labor-intensive process, requiring complex simulations that tie up expensive and valuable computer processing power. Theo Vandernoot is an effects supervisor at SPI and a longtime user of both Side Effects’ Houdini software and NVIDIA GPUs. He discovered that by using Houdini 12 (with improved GPU optimization) on an NVIDIA Maximus™-powered workstation, he could dramatically improve not only the speed of simulations by up to 10X, but also the quality of smoke generated in MIB3.
http://forums.creati...thread/267/3628
Also video making of
http://www.movieweb....eral-featurette
H12 and NVIDIA Maximus - Create Smoke VFX for Men in Black 3
Started by CeeGee, Jun 21 2012 12:49 PM
1 reply to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users











