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H12 and NVIDIA Maximus - Create Smoke VFX for Men in Black 3


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#1 CeeGee

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  • Name:Igor Zanic

Posted 21 June 2012 - 12:49 PM

Smoke effects play a significant role in MIB3 and are featured in almost all of the 600 visual effects shots created by SPI for the film, including a memorable rocket launch sequence from Cape Canaveral in Florida. Creating computer generated (CG) smoke is a very labor-intensive process, requiring complex simulations that tie up expensive and valuable computer processing power. Theo Vandernoot is an effects supervisor at SPI and a longtime user of both Side Effects’ Houdini software and NVIDIA GPUs. He discovered that by using Houdini 12 (with improved GPU optimization) on an NVIDIA Maximus™-powered workstation, he could dramatically improve not only the speed of simulations by up to 10X, but also the quality of smoke generated in MIB3.

http://forums.creati...thread/267/3628

Also video making of
http://www.movieweb....eral-featurette

#2 bunker

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Posted 21 June 2012 - 07:45 PM

Cool stuff, thanks Igor! :)




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