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Pyro Material Displacement Problem !


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#1 Joker386

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Posted 24 June 2012 - 07:36 AM

hello to every one

I want assign Displacement to high res Pyro .

I active rest field in the pyro solver.
set Displacement's Parameters in the Shader and enable displacements in shading tab.

but when I render scene pyro does't has any Displacement effect !

I don't know why !

please check my scene

thanks Smile

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#2 dbukovec

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Posted 25 June 2012 - 04:58 AM

hi!
You need a normal field for displacing the volume.
regards,

Daniel Bukovec
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#3 Joker386

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Posted 25 June 2012 - 06:43 AM

thanks my friend.

but do tou know how I can create normals for pyro ?

#4 Pazuzu

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Posted 25 June 2012 - 07:31 AM

You can use a 3d noise from the pyro shader as a normal field, or calculate the density gradient in sops to then reference the vector field as a normal field in pyro shader.

#5 dbukovec

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Posted 25 June 2012 - 07:32 AM

here is a file, made by my friend Adam Sipos

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Edited by dbukovec, 25 June 2012 - 07:34 AM.

regards,

Daniel Bukovec
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#6 Joker386

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Posted 27 June 2012 - 01:32 AM

really thanks my friend :)

#7 poco

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Posted 14 January 2013 - 01:07 AM

View Postdbukovec, on 25 June 2012 - 07:32 AM, said:

here is a file, made by my friend Adam Sipos
appreciate   the  file,  but   i  make  the render,don't   find  the  displacement yet..... why?  and  if   i  already   rop output  the   sim  bgeo  file   in   low  res,   anyway  can add  noise  to  fill   the  details?like  this...

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#8 Zweger

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Posted 15 January 2013 - 06:20 AM

Hi - I believe this vex function smight work in the displacement field field - it will give you the normals based upon density

N (Volumes) = gradient(density, "extrapolate", 1, "smooth", 0)
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