Once again I need your help! How can I make a RBD-fracture-object stick to the ground so that only the broken pieces fly away, but the base of the object stays where it is
e.g. a building is hit by a projectile. I want that the fracture pieces break away, but the unaffected base of the building should stay where it is.
I managed to stick a test-cube to the ground using a pin constraint. I hit this cube with a sphere, and it works as I want. But when I turn on clustering (to cluster the fracture pieces like I want it (e.g. that the exterior stays in one piece). The constraint does not have an effect anymore. Why is that?!
I've attached a hip-file for you to take a look at and would be happy about some input how to solve that problem. My primary objective (why I am doing all this tests) is that I have to create a cliff or iceberg like structure, whith an overhanging part which should breaking off. (Like it happens with ice-bergs form time to time). The Ice-berg should stay where it is (not moving), but the fracture-pieces should slide off.
Any input would help! Thx alot in adavace!













