I'm repeating the lesson from the fur advanced tutorial but I have't found how to make fur thikness changing from tip to end.
I tried to connect custom curves into houdini's fur but it's network is to complex for me.
I mean I conected my guides to the "shape_guides" inside the "guides" SOP but it ignores random length of my guides probably because of parameters inside "shape_guides" (vex node) wich is overiding length, direction and deformation of my custom guides.
Then I made another scene and copied "Shop" for rendering guides from houdini's FUR SOP into my custom SOP instead of that wich includes "fur procedural". But there is to many references on a nodes from Houdini's Fur.
Actually I realize that connect guides to an existing fur will be a bit easier than to recreate whole network.
As an option I'm trying to cleanup shop network guideshader and leave just that nodes which is needed to calculate a fur length and width but it is not working for now.
Can you please recommend tutorial for "shaping" guides for using with the fur.
May be exist some easiest way to setup thickness of a guides for rendering with the FUR?
Edited by Anatol, 04 July 2012 - 02:03 PM.