Like mentioned above i'd like to combine a keyframed animationcurve with any other value. i.e. a camera moves and rotates with keyframed animation and i want to offset the rotation RELATIVE for 90 degrees. I don't want to use a parent object.
Thank you !
Lucas
EDIT:
Maybe a little weired report above so again:
i have an animated camera imported into houdini. All transformation and rotation parameters have keyframes. I'd like to offset the camera 90° over the y axis. !Relative to its present animation! In maya i.e. i could use the curve editor, select all keyframes of the parameter i'd like to offset and type "+=90" ...
hope thats comprehendible
Thank you
Lucas
Edited by hatrick, 19 July 2012 - 10:05 AM.











