So here's the issue I seem to be facing.
I made this huge monolithic stone, which will be ascending in a live action environment.
Everything working fine so far, Long shots look the way I want them to for this project.
the problem starts rising once I go for close ups (there are a couple of these shots).
As you will see on the video I added the displacement seems to just change from frame to frame. And it's not swimming textures, it literally looks like the stone is growing some new shapes while it turns around.
What could be the reason for that ?
I also added the houdini file, and textures as well here, but for file size reasons changed the textures from the 3500x3500 RAT files to 1750x1750 JPG.
First I thought it was a displacement bound issue, but I already upped that to 3 times the Displacement scale.
I upped pixel samples to 8/8 as well, but apart from render times going up there is no real difference.
Any ideas what this could be ?