I'm trying to put the finishing touches on xStudio a studio lighting rig for Houdini. So I've run into a few issues that I'm trying to figure out, and I'll post additional questions to this thread as they I run into them.
If anyone can help me with the follow, that would be great and xStudio is going to be free (as motivation to get some community help).
First Question:
Including shelf tools with digital assets. I know this has been discussed before as not automate, but was this resolved in Houdini12? Can we now package shelf tools inside assets somehow?
Second Question:
I'm referencing two commercial studio lighting rigs as an example of what a rig should be able to do. Greyscalegorilla's Light Kit Pro for Cinema4D and A & G Tool's Studio Light Rig for 3ds Max. Both products look very good if you use those 3D packages be sure to try out their demos or buy them. Having started this project I've learned how much work was involved to create them.
So my problem is related to this promotional image from one of those products (credit to those guys that made it).

Now, when you see the light source. They are not blown out solid white, but that's what happens when I render a light source in Mentra with an image source.
Here's a sample image from xStudio Light.

So if you look at that image. There are two image viewer windows. The smaller one is the source gradient used as the light source, and the larger one is a rendered sample. The light source is blown out white, but the gradient is still there. If I turn down the brightness/contract of the image to something like 0.001 then the gradient shows up. Problem is that the rest of the image turns black.
How come the other 3D packages render their light sources nicely but Mantra blows a light panel out to solid white?














