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Debris for prefactured destructions


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#1 dark_cry

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Posted 21 July 2012 - 04:49 PM

Hi houdini guys, i'm playing with destructions and firstly need some advise and critique. There is my Attached File  destruct.hip   703.53K   40 downloads[code], please take a look. But the main question is i want to emit some debris with tiny flying rocks, further some fluid from these points. I've tried to emit from Impact points and i think the impact data is not working at all, may be it's a bug? I also tried Debris shelf tool from Paricles shelf but it is not working as well. I thought may be it works only with dynamically fractured objects, tested out with dynamic fracturing and thats not working as well (though it's not a point for now). Really need directions. Thanks in advance :)

#2 Scratch

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Posted 22 July 2012 - 06:52 AM

Hey dark cry!

Check out these two tutorials, they will come in handy!

Digital Tutors: Voronoi Dynamic Fracturing
http://www.digitaltu...d=68&autoplay=1

cmiVFX: Debris Systems
http://www.cmivfx.co... Debris Systems

hope this helps!
www.scratch-arts.net

#3 nMolson

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Posted 24 July 2012 - 12:40 PM

I haven't looked at your scene but if you use the debris tool off the shelf you can go into the debris node> debris Geometry set up and at the top of that node graph the Object_merge_dop_geo can be changed to read in a cache of your rbd sim rather than the actual simulation as long as it was cached with the "inside" group from the voronoi. not sure what issues you were having with it but that may help

Edited by nMolson, 24 July 2012 - 12:50 PM.





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