I'm attaching image so you can get the idea
chocolate caramel effect
#1
Posted 23 July 2012 - 09:18 AM
I'm attaching image so you can get the idea
#2
Posted 23 July 2012 - 02:24 PM
There is a stack error problem in the way Houdini calculates viscosity that the fluid will collapse onto itself, it'll cause bouncing, errors and separation of the particle streams. I've had better results with static volumns, but once you start using fluid emitters the solver will have problems with any high viscosity values.
That is why the only example SideFX has posted with high viscosity uses a static volume, and it looks more like jello then fluid viscosity.
#3
Posted 23 July 2012 - 03:57 PM
then, coat the cloth with a bit of FLIP fluid set to viscous.
the just surface the whole lot and shade to with carmel.
#4
Posted 24 July 2012 - 02:07 AM
hopbin9, on 23 July 2012 - 02:24 PM, said:
There is a stack error problem in the way Houdini calculates viscosity that the fluid will collapse onto itself, it'll cause bouncing, errors and separation of the particle streams. I've had better results with static volumns, but once you start using fluid emitters the solver will have problems with any high viscosity values.
That is why the only example SideFX has posted with high viscosity uses a static volume, and it looks more like jello then fluid viscosity.
https://vimeo.com/42285647
There are some people on vimeo that have had luck with H12 Flip and High Viscosity. Have not had time to play with it too much myself tho.
#5
Posted 24 July 2012 - 08:58 AM
moondeer, on 23 July 2012 - 03:57 PM, said:
then, coat the cloth with a bit of FLIP fluid set to viscous.
the just surface the whole lot and shade to with carmel.
Thx replying Eric , I have tried that and giving me decent result but second part i didnt get it "coat the cloth with a bit of FLIP fluidsetto vicous" . can u explain me that a bit more .
#6
Posted 24 July 2012 - 09:48 AM
hopbin9, on 23 July 2012 - 02:24 PM, said:
There is a stack error problem in the way Houdini calculates viscosity that the fluid will collapse onto itself, it'll cause bouncing, errors and separation of the particle streams. I've had better results with static volumns, but once you start using fluid emitters the solver will have problems with any high viscosity values.
That is why the only example SideFX has posted with high viscosity uses a static volume, and it looks more like jello then fluid viscosity.
I think the H12 solver is very stable and fast with very high viscosity values in comparison with RealFlow; I have try it even with an ice cream simulation (multiple stack fluid) with very nice results.
I'll post my results very soon in my vimeo channel.
https://vimeo.com/lordpazuzu/videos
Edited by Pazuzu, 24 July 2012 - 09:51 AM.
#7
Posted 24 July 2012 - 09:59 AM
Pazuzu, on 24 July 2012 - 09:48 AM, said:
I'll post my results very soon in my vimeo channel.
https://vimeo.com/lordpazuzu/videos
I dont have question whthr houdini is better for particle fluid simulation or not, my problem is nothing but to get look what posted as image
#8
Posted 24 July 2012 - 11:23 AM
Pazuzu, on 24 July 2012 - 09:48 AM, said:
I'll post my results very soon in my vimeo channel.
https://vimeo.com/lordpazuzu/videos
Already "liked" your vimeo post
Your results so far, have far exceeded anything I could come close to in H11. I still have a few of my old "failed" H11 scene files, but I'm not sure what happens if you open them in H12.
For the caramel stream, is the emitter swinging back and forth to generate the folding of the fluid, or is the folding the result of viscosity feedback in the stream? That was something I was never able to achieve.
#9
Posted 24 July 2012 - 11:24 AM
moreffects, on 24 July 2012 - 09:59 AM, said:
Yes, but getting the "look" is technically very difficult. Especially if the caramel is to be animated.
#10
Posted 24 July 2012 - 11:37 AM
Attached Files
#11
Posted 24 July 2012 - 11:46 AM
hopbin9, on 24 July 2012 - 11:23 AM, said:
Your results so far, have far exceeded anything I could come close to in H11. I still have a few of my old "failed" H11 scene files, but I'm not sure what happens if you open them in H12.
For the caramel stream, is the emitter swinging back and forth to generate the folding of the fluid, or is the folding the result of viscosity feedback in the stream? That was something I was never able to achieve.
Thank you!!
The emitter is moving back and forth; But right now I'm working with a sim of ice cream that needs feedback of viscosity to have those yummy folds
#12
Posted 24 July 2012 - 11:53 AM
Pazuzu, on 24 July 2012 - 11:46 AM, said:
Wow, that sounds awesome. I haven't looked at fluids in H12 but I wish I had this a year ago.
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