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chocolate caramel effect


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#13 Pazuzu

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Posted 24 July 2012 - 12:15 PM

This is the low rez stack icecream fluid test.
The fluid mesh is from the default surface field.

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#14 hopbin9

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Posted 24 July 2012 - 12:33 PM

That is awesome. Seriously didn't know sidefx had improved viscosity this much.
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#15 Erik_JE

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Posted 24 July 2012 - 12:48 PM

View Posthopbin9, on 24 July 2012 - 11:53 AM, said:

Wow, that sounds awesome. I haven't looked at fluids in H12 but I wish I had this a year ago.

That explains why I was so confused by your bashing on viscosity in Houdini :). They added it for FLIP in H12.
This is either a really smart move or by far the stupidest thing that we have ever tried.

#16 hopbin9

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Posted 24 July 2012 - 12:58 PM

View PostErik_JE, on 24 July 2012 - 12:48 PM, said:

That explains why I was so confused by your bashing on viscosity in Houdini :). They added it for FLIP in H12.

Yea, there are viscosity like settings in H11 but they can't produce anything like that. I want to plan with this but don't have time :(
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#17 galakgorr

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Posted 24 July 2012 - 04:54 PM

View PostPazuzu, on 24 July 2012 - 12:15 PM, said:

This is the low rez stack icecream fluid test.
The fluid mesh is from the default surface field.

Pazuzu, that looks amazing. Is there any chance you could post a .HIP?

#18 ikarus

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Posted 25 July 2012 - 03:56 PM

The built in viscosity system doesn't take into account viscosity strain, this is discussed here:
http://www.sidefx.co...3e15105b46df800

Note the solution makes things slow down a good bit, but its pretty accurate.

#19 moreffects

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Posted 26 July 2012 - 08:41 AM

View Postikarus, on 25 July 2012 - 03:56 PM, said:

The built in viscosity system doesn't take into account viscosity strain, this is discussed here:
http://www.sidefx.co...3e15105b46df800

Note the solution makes things slow down a good bit, but its pretty accurate.

hey thank u so much  Raymond,gr8 info.




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