The fluid mesh is from the default surface field.
chocolate caramel effect
Started by moreffects, Jul 23 2012 09:18 AM
18 replies to this topic
#13
Posted 24 July 2012 - 12:15 PM
This is the low rez stack icecream fluid test.
The fluid mesh is from the default surface field.
The fluid mesh is from the default surface field.
Vimeo Profile https://vimeo.com/lordpazuzu
#14
Posted 24 July 2012 - 12:33 PM
That is awesome. Seriously didn't know sidefx had improved viscosity this much.
#15
Posted 24 July 2012 - 12:48 PM
hopbin9, on 24 July 2012 - 11:53 AM, said:
Wow, that sounds awesome. I haven't looked at fluids in H12 but I wish I had this a year ago.
That explains why I was so confused by your bashing on viscosity in Houdini
This is either a really smart move or by far the stupidest thing that we have ever tried.
#16
Posted 24 July 2012 - 12:58 PM
Erik_JE, on 24 July 2012 - 12:48 PM, said:
That explains why I was so confused by your bashing on viscosity in Houdini
. They added it for FLIP in H12.
Yea, there are viscosity like settings in H11 but they can't produce anything like that. I want to plan with this but don't have time
#18
Posted 25 July 2012 - 03:56 PM
The built in viscosity system doesn't take into account viscosity strain, this is discussed here:
http://www.sidefx.co...3e15105b46df800
Note the solution makes things slow down a good bit, but its pretty accurate.
http://www.sidefx.co...3e15105b46df800
Note the solution makes things slow down a good bit, but its pretty accurate.
#19
Posted 26 July 2012 - 08:41 AM
ikarus, on 25 July 2012 - 03:56 PM, said:
The built in viscosity system doesn't take into account viscosity strain, this is discussed here:
http://www.sidefx.co...3e15105b46df800
Note the solution makes things slow down a good bit, but its pretty accurate.
http://www.sidefx.co...3e15105b46df800
Note the solution makes things slow down a good bit, but its pretty accurate.
hey thank u so much Raymond,gr8 info.
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