Jump to content


Flip fluid + Hot


  • Please log in to reply
12 replies to this topic

#1 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 01 August 2012 - 12:14 PM

Hi!

So I simulated a flip fluid that looks like this currently Posted Image

And i want to add a hot_ocean to it now? but only to the surface that is on the water level. not the one that is higher.

Is there any way to do it with VOP_SOP or some other way?

Thanks

#2 ChristianW

ChristianW

    Illusionist

  • Members
  • PipPipPip
  • 341 posts
  • Joined: 10-November 10
  • Location:London
  • Name:Christian Waite

Posted 01 August 2012 - 04:18 PM

Well a REALLY simple way would be to take the height of the plane and only add the ocean to that. You'll probably want to blend it a bit between grid height and whatever height you want it to stop at. Also I don't know how big that splash is meant to be, but the scale seems all off, I can't really work out what it's meant to be doing.

Maybe try getting rest attribute from first frame (if you don't have changing point numbers) and adding it to that.

#3 ikarus

ikarus

    Illusionist

  • Members
  • PipPipPip
  • 295 posts
  • Joined: 19-February 10
  • Location:Los Angeles
  • Name:Raymond P

Posted 01 August 2012 - 07:44 PM

I would apply ocean deformation to the surface, then blend between that and the original mesh based on speed (velocity magnitude).  A fit and a ramp parameter controlling the mix will give you a good basic level of control.

#4 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 01 August 2012 - 10:55 PM

well thanks fr the tips guys, i will try, but how exactly can you it? i'm kinda new to Houdini :)

The thing that is coming out from the water is about 15 meters, i so i made sure it's in a proper scale in houdini, by proper i mean 15 units. And system units are meters.

i'll make a playblast a bit ater on, so you can see if it's ok or not:)

Thanks

#5 ChristianW

ChristianW

    Illusionist

  • Members
  • PipPipPip
  • 341 posts
  • Joined: 10-November 10
  • Location:London
  • Name:Christian Waite

Posted 02 August 2012 - 01:07 AM

Sounds like you need to get a bit of a better overview before doing something specific.
Check out Peter Quint on Vimeo, he has loads of tutorials for free. Learn about attributes and how to store them/manipulate them, then use them to affect something else. Once you've got that this little project you're doing will be much easier to accomplish...

C

#6 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 02 August 2012 - 03:17 AM

here is the playblast, so you can see what's going on in the scene. can you guys tell me if the scale really looks a bit off?

thanks for the tutorial link btw! will check them.

https://vimeo.com/46806877

#7 altbighead

altbighead

    Illusionist

  • Members
  • PipPipPip
  • 377 posts
  • Joined: 16-April 04
  • Location:Vancouver
  • Name:Sai Oo

Posted 02 August 2012 - 09:10 AM

View Postgonzamamcg, on 02 August 2012 - 03:17 AM, said:

here is the playblast, so you can see what's going on in the scene. can you guys tell me if the scale really looks a bit off?

thanks for the tutorial link btw! will check them.

https://vimeo.com/46806877


once you eyeball both water and hot mesh more or less on the same level, you can probably group the edge of your water sim mesh and ray them on HOT mesh using ray sop.
FX Artist  @ DD

linkedin
vimeo

#8 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 03 August 2012 - 10:38 AM

thanks guys!

looks like i've figured it out :)

Posted Image

Edited by gonzamamcg, 04 August 2012 - 02:03 PM.


#9 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 04 August 2012 - 02:05 PM

and the same method works for the particles that make foam aswell btw :)

#10 ameng068

ameng068

    Peon

  • Members
  • Pip
  • 2 posts
  • Joined: 27-November 10
  • Location:Beijing China
  • Name:wang yongmeng

Posted 24 August 2012 - 06:43 PM

View Postaltbighead, on 02 August 2012 - 09:10 AM, said:

once you eyeball both water and hot mesh more or less on the same level, you can probably group the edge of your water sim mesh and ray them on HOT mesh using ray sop.
so could you please tell us how did you finally achieve this ?

or could you post a little example hip file about this?

#11 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 27 August 2012 - 05:23 AM

yes sure. will do a bit later on

#12 gonzamamcg

gonzamamcg

    Peon

  • Members
  • Pip
  • 11 posts
  • Joined: 31-May 12
  • Location:Объединенные Арабские Эмираты
  • Name:Anton Gonzalez

Posted 28 August 2012 - 11:41 AM

hey you are a quick example how i made it.

Attached Files






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users