Flip fluid + Hot
Posted 01 August 2012 - 12:14 PM
So I simulated a flip fluid that looks like this currently
And i want to add a hot_ocean to it now? but only to the surface that is on the water level. not the one that is higher.
Is there any way to do it with VOP_SOP or some other way?
Posted 01 August 2012 - 04:18 PM
Maybe try getting rest attribute from first frame (if you don't have changing point numbers) and adding it to that.
Posted 01 August 2012 - 10:55 PM
The thing that is coming out from the water is about 15 meters, i so i made sure it's in a proper scale in houdini, by proper i mean 15 units. And system units are meters.
i'll make a playblast a bit ater on, so you can see if it's ok or not:)
Posted 02 August 2012 - 01:07 AM
Check out Peter Quint on Vimeo, he has loads of tutorials for free. Learn about attributes and how to store them/manipulate them, then use them to affect something else. Once you've got that this little project you're doing will be much easier to accomplish...
Posted 02 August 2012 - 09:10 AM
thanks for the tutorial link btw! will check them.
once you eyeball both water and hot mesh more or less on the same level, you can probably group the edge of your water sim mesh and ray them on HOT mesh using ray sop.
Posted 03 August 2012 - 10:38 AM
Posted 04 August 2012 - 02:05 PM
Posted 24 August 2012 - 06:43 PM
or could you post a little example hip file about this？
Posted 28 August 2012 - 11:41 AM
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