Mikal, on 02 August 2012 - 07:39 PM, said:
Not quite sure what you want to do here. Do you want the particles to be emitted as it fractures?
At the moment you're emitting on Frame 1, and the behaviour of the particles are set to 'Stick on Collision'... so not sure if you want the particles just left behind as the object falls, or you want the standard emission on fracture?
Thanks for the reply,
I'm not looking to emit when fractured or leave particles behind,I set the particles to stick on collision at frame one so they are attached.
The problem is when the object fractures, the points jump from there original location and want them to stay. I'm wondering how to fix this and is the stick on collision option based on UVs.