Jump to content


orient instanced particle to surface UV


  • Please log in to reply
No replies to this topic

#1 cowboy71

cowboy71

    Peon

  • Members
  • Pip
  • 22 posts
  • Joined: 20-March 12
  • Location:Santa Monica
  • Name:David Silva

Posted 03 August 2012 - 06:00 PM

Hey all,
I'm trying to orient some instanced geometry to the surface normals of a sphere when they collide and stick.  I have two location emitters
one is using a follow to attract the particles to the sphere, and the geometry is some letters.  I want the letters to face outward when they
land on the sphere.  I read about using an instance after the collsion to orient the particles,  but just don't clearly understand how to get it
to work after they collide.


thanks




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users