I'm trying to orient some instanced geometry to the surface normals of a sphere when they collide and stick. I have two location emitters
one is using a follow to attract the particles to the sphere, and the geometry is some letters. I want the letters to face outward when they
land on the sphere. I read about using an instance after the collsion to orient the particles, but just don't clearly understand how to get it
to work after they collide.
orient instanced particle to surface UV
No replies to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users