So its funny, I've been noticing these streaking artifact in my pyro tests I've been doing lately. Was browsing vimeo and saw another guy having the same exact issue.
I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.
Check out this video; Go to 00:32
ps: Props for these tests go to Meradi Omar, these are not my tests.
-A
strange artifact in pyro render
Started by anupamd, Aug 08 2012 10:06 PM
2 replies to this topic
#1
Posted 08 August 2012 - 10:06 PM
#2
Posted 09 August 2012 - 09:47 AM
The default volume filtering in H12 has been changed to "Box 1" instead of "Gaussian 1.5"
that could be issue here ...
that could be issue here ...
anupamd, on 08 August 2012 - 10:06 PM, said:
So its funny, I've been noticing these streaking artifact in my pyro tests I've been doing lately. Was browsing vimeo and saw another guy having the same exact issue.
I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.
Check out this video; Go to 00:32
ps: Props for these tests go to Meradi Omar, these are not my tests.
-A
I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.
Check out this video; Go to 00:32
ps: Props for these tests go to Meradi Omar, these are not my tests.
-A
#3
Posted 16 November 2012 - 05:17 AM
yep, i noticed this artefact, and found it was something like too much shredding too.
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