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strange artifact in pyro render


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#1 anupamd

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Posted 08 August 2012 - 10:06 PM

So its funny, I've been noticing these  streaking artifact in my pyro tests I've been doing lately. Was browsing vimeo and saw another guy having the same exact issue.
I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.

Check out this video; Go to 00:32

View on Vimeo.


ps: Props for these tests go to  Meradi Omar, these are not my tests.

-A

#2 bunker

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Posted 09 August 2012 - 09:47 AM

The default volume filtering in H12 has been changed to "Box 1" instead of "Gaussian 1.5"
that could be issue here ...


View Postanupamd, on 08 August 2012 - 10:06 PM, said:

So its funny, I've been noticing these  streaking artifact in my pyro tests I've been doing lately. Was browsing vimeo and saw another guy having the same exact issue.
I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.

Check out this video; Go to 00:32

View on Vimeo.


ps: Props for these tests go to  Meradi Omar, these are not my tests.

-A


#3 wolkiger

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Posted 16 November 2012 - 05:17 AM

yep, i noticed this artefact, and found it was something like too much shredding too.




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