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Hair revisited


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#25 Marc

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Posted 07 October 2004 - 07:44 AM

Here's a small update. Perhaps not as cool as the Mandriball™, but cool nontheless.

horse_hair.11.jpg    horse_hair.7.jpg    horse_hair.12.jpg

edit: I'm cheating shadows at the moment by darkening the roots. There is a zdepth shadow as well, but I don't think it contributes too much to it.
Turntable coming soon.
"I am mighty! I have a glow you cannot see. I have a heart as big as the moon, as warm as bathwater. We're superheroes, man! We don't have time to be charming! The boots of evil were made for walking. We're watching the big picture, friend. We know the score. We are a public service, not glamour boys! Not captains of industry! Not makers of things! Keep your vulgar moneys! We are a justice sandwich, no toppings necessary!

#26 thekenny

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Posted 07 October 2004 - 08:26 AM

very cool.
would be interesting to see the skin shading without the hair...
could you post the same frames without fur?

the darkening at the roots is a good trick to use.
very good stuff.
-k

#27 Marc

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Posted 07 October 2004 - 08:59 AM

There is actually no skin shading to speak of at the moment.
I have a skin surface underneath that's basically a very dark clay shader. Once I have the texture painted then I'll probably use that.

The good thing about a horse is that the hair is pretty short and very close to the skin, so you hardly ever see the skin unless you go up close and move the hairs about. Cleverly, I won't be doing that :).

Although I'm going to have to come up with something for the eyes and mouth.

Ciao
M
"I am mighty! I have a glow you cannot see. I have a heart as big as the moon, as warm as bathwater. We're superheroes, man! We don't have time to be charming! The boots of evil were made for walking. We're watching the big picture, friend. We know the score. We are a public service, not glamour boys! Not captains of industry! Not makers of things! Keep your vulgar moneys! We are a justice sandwich, no toppings necessary!

#28 sibarrick

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Posted 07 October 2004 - 01:15 PM

Hmmmm very soft and velvety... nice. There are a few artifacts but I guess that is the jpeg compression.  :D
"The trick is finding just the right hammer for every screw"

#29 Marc

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Posted 08 October 2004 - 08:14 AM

Here's a turntable for you to take a look at.

There is still a slight amount of noise in the fur, but I'm sure it will go away if I turn up the shading quality a little more.
This turntable has shown some issues in the geometry, so I'll be fixing those today.

Enjoy :
Hturntable.avi


M
"I am mighty! I have a glow you cannot see. I have a heart as big as the moon, as warm as bathwater. We're superheroes, man! We don't have time to be charming! The boots of evil were made for walking. We're watching the big picture, friend. We know the score. We are a public service, not glamour boys! Not captains of industry! Not makers of things! Keep your vulgar moneys! We are a justice sandwich, no toppings necessary!

#30 Marc

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Posted 08 October 2004 - 03:09 PM

Just another little sum'in sum'in for the weekend.

Gotta blend the mane in with the neck a little better.

mane_n_head.jpg
"I am mighty! I have a glow you cannot see. I have a heart as big as the moon, as warm as bathwater. We're superheroes, man! We don't have time to be charming! The boots of evil were made for walking. We're watching the big picture, friend. We know the score. We are a public service, not glamour boys! Not captains of industry! Not makers of things! Keep your vulgar moneys! We are a justice sandwich, no toppings necessary!

#31 SvenP

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Posted 08 October 2004 - 11:36 PM

The hair doesnt look bad but still is not really looking like the hair of the horse ( just out of the head i would say the specular is wrong ) . My wife has  2 horses so i will take you some close up photos for reference this weekend .
I hope they will help you to make that horse look really " kick ass ".

Sven

#32 Marc

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Posted 09 October 2004 - 07:42 AM

Hey Sven

Thanks for the comments. I was thinking yesterday that he's a little fluffy too.
I did kinda decide that I don't want him looking too much like a real horse. He does have a human body, so its definitely not a real thing I'm trying to replicate here :)

Having said that though, some pictures would ber great for reference.

Thanks
M
"I am mighty! I have a glow you cannot see. I have a heart as big as the moon, as warm as bathwater. We're superheroes, man! We don't have time to be charming! The boots of evil were made for walking. We're watching the big picture, friend. We know the score. We are a public service, not glamour boys! Not captains of industry! Not makers of things! Keep your vulgar moneys! We are a justice sandwich, no toppings necessary!

#33 SvenP

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Posted 09 October 2004 - 10:15 AM

You have a new PM  :P

Sven

#34 MatrixNAN

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Posted 10 October 2004 - 08:07 PM

Hey Marc,

I was going to say Point Clouds with Subsurface Scattering which is what all the major studios seem to be using when I was at the 2004 siggraph Hair/Fur Course.  They basically showed what really made their hair look realistic was the subsurface scattering.  Man what a difference between that and normal shading procedures I saw sold after that on SSS.

Cheers,
Nate Nesler

P.S.  By the way your fur is looking really good. ;) :)
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#35 bfx

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Posted 10 October 2004 - 10:06 PM

Hi there,

I work on fur sometimes. I used the displacement from the "line as tube" you talked previously. Thats really great.
I have not read yet all the references you talk about (stuart little,...) but i'll do it.

I have looked at the R&H cat fur explanations, using DeepShadows map. Is it a way to generate that kind of map with mantra ? I guess this a renderman feature ?

I play around the "fake fur" rendering from B Goldman (1997)
http://www.cs.washin...oldman/fakefur/
I'de like to know what you think about it ?

The opacity method is what i hack in my own shader. I very quickly see how it improved the fur but i don't understand how to have an optimal setup for the probability setting "number of hair in a sample region" & "local density of hair". Any clue ?
the result i've for now:
http://b.fx.free.fr/image/cat.sit.jpg

thanks

#36 Jason

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Posted 05 November 2004 - 11:22 AM

Did anyone point out this?

http://www.cs.cornel...r-abstract.html

It talks about the tinted secondary specular that occurs in (mostly blonde) hair and the transmited light. The paper is a little, er, dense, but I wonder if anyone has tried out this paper yet?
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