I have been creating an animated effect a fun animation I am starting to do. The scene is a hot sun beating down so hard that steam is rising off all the surfaces facing the light. So the spec for this is:
Create steam off an object from all it's surfaces facing the sun. All back-faces and shadowed areas should not emit steam.
I have done a simple and efficient version of this and here is a screengrab of it (see attached image). If I get a few techniques suggested, I'll describe how I did it, and perhaps even post up the hip file.
Things that'll get you points:
*) Solve the spec.
*) My setup is real-time - as I drag the light around, the steam will emit from the fresh surfaces and the shadowed area will die out, although it's not a requirement for this challenge, it's nice to have direct feedback.
*) Build it elegantly, with as few work-arounds as you can. But also try to use as few expressions as you can because other people won't understand them if they're complex, and they're slower than using a SOP solution.
*) Try to keep the SOP networks concise and to the point.
*) Try to make it simple for other people to follow, so that if you get hit by a London bus someone else will be able to continue using it without a seance.
Jason.














