Maya Char.animation To Houdini
Posted 19 August 2005 - 01:46 PM
My Maya scene contain animated skeleton with skinned poly geo.
1.What's the best way to import this stuff into Houdini?
2.I found in Codex script which convert Maya animation to file with .chan extension. It's for CHOPs right? How to connect it to imported geo?
Posted 19 August 2005 - 02:12 PM
they don't work anymore....
I'd try just writing out your geometry as a series adn then reading that series back in....
Posted 20 August 2005 - 12:52 AM
Thanks for info.
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