Hi.
My Maya scene contain animated skeleton with skinned poly geo.
1.What's the best way to import this stuff into Houdini?
2.I found in Codex script which convert Maya animation to file with .chan extension. It's for CHOPs right? How to connect it to imported geo?
Maya Char.animation To Houdini
Started by Rafal123, Aug 19 2005 01:46 PM
2 replies to this topic
#1
Posted 19 August 2005 - 01:46 PM
#2
Posted 19 August 2005 - 02:12 PM
you mean the scripts from Dan K?
they don't work anymore....
I'd try just writing out your geometry as a series adn then reading that series back in....
they don't work anymore....
I'd try just writing out your geometry as a series adn then reading that series back in....
Michael Goldfarb | CG Supervisor | Mr. X
#3
Posted 20 August 2005 - 12:52 AM
I mean .mel script: `Maya to Houdini`.
Thanks for info.
Thanks for info.
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