I've always claimed there was a place for all software... now that I actually have to use Maya, I'm being forced to seriously reconsider my position.
Maya
#1
Posted 20 October 2005 - 10:24 AM
I've always claimed there was a place for all software... now that I actually have to use Maya, I'm being forced to seriously reconsider my position.
#2
Posted 20 October 2005 - 10:37 AM
sorry marc...
#3
Posted 20 October 2005 - 10:51 AM
Self torture..
#4
Posted 20 October 2005 - 10:55 AM
Marc, on Oct 20 2005, 10:24 AM, said:
oh cmon marc, maya is a good peice of software, true it isnt a houdini, but its not 3d max either...
its somewhere in between...
Maya shines in animation and modelling, even though houdini is very flexible, many animators support and use maya...
every software DOES have its place, but in the end of the day its only a tool...
#5
Posted 20 October 2005 - 02:11 PM
I know people love this software, but for the life of me I can't see why. oh well, it'll all be over soon (my use of Maya, not Maya itself... although that might happen too
M
#6
Posted 20 October 2005 - 11:20 PM
Marc, on Oct 20 2005, 02:11 PM, said:
hey marc
why on earth are u forced to use that tool?
project requirements?
all the best
aracid
#7
Posted 20 October 2005 - 11:40 PM
fx td @ framestore
#8
Posted 21 October 2005 - 06:02 AM
Quote
we can only hope..
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from my understanding, sony is very maya centric.. they use houdini, but maya is much more predominate.. of course this is all through hear-say so take it with a grain of salt because i could be totally wrong..
my deal with maya (and why i can't stick with it to learn anything indepth) is how sloppy it feels when i use it.. it's not that i don't think it's capable of doing great things, it's just that i feel dirty when using it..everything always feels like a mess or a hack.. maybe it's cause i'm somewhat of a maya noob and get too frustrated with it before getting a full grasp.. and come running back to houdini as soon as i can of course
i do have to agree with hok though.. the dynamic interfaces through mel can be nice..
#9
Posted 21 October 2005 - 06:05 AM
deecue, on Oct 21 2005, 06:02 AM, said:
hey deecue
you're right, they are a very big maya house, but the reason why i was wondering about marcs use of it, was because of his work at sidefx and dd as a houdini user, what makes him to use maya ?
:-)
#10
Posted 21 October 2005 - 06:08 AM
#11
Posted 21 October 2005 - 07:56 AM
deecue, on Oct 21 2005, 08:02 AM, said:
Funny, that's exactly how I feel (dirty).... it feels sloppy, and there are weird interface bugs that should've been addressed along time ago (selecting issues etc.). It just doesn't seem to have been refined much since the first version.
aracid, on Oct 21 2005, 08:05 AM, said:
Our pipeline for the stuff we're doing consists of Maya->Houdini->Maya->Houdini->Renderman. At least two of the Maya steps are entirely redundant, I feel like we may as well start and end in Houdini. We're certainly not doing anything in Maya that Houdini can't do, however all the animators are in Maya, so we need to have some representation of the work on that side of things.
Well, if I'm quick enough then I can get all the Maya work done and never look back... lets hope.
M
#12
Posted 21 October 2005 - 09:11 AM
I remember when I was using it, (I felt dirty too) I thought about all that UserInterface stuff I had heard about and I wondered.... how do you call repeatedly popping up windows which make you drill down will all those options UI design? I know that is harsh but really you almost have to pop up for anything. I guess that's where those little buttons of mel come in handy. The next thing to get over is the spaceBar. Once you can force your mind to unlearn when to use the spaceBar it gets easier.
Just keep your head down and you will get through it.
-k
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