Glass
Started by Mario Marengo, Jun 10 2006 12:07 AM
84 replies to this topic
#73
Posted 17 March 2009 - 07:37 AM
hi steve,
i'm not getting anything... checked all the light/object masks... they're all fine. which version are you using? i downloaded v4
i'm not getting anything... checked all the light/object masks... they're all fine. which version are you using? i downloaded v4
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#74
Posted 17 March 2009 - 03:44 PM
I believe I'm using v5 which is found in another thread. It will help everyone if you post your hip file to see what's wrong.
Cheers!
steven
Cheers!
steven
#75
Posted 18 March 2009 - 12:26 AM
here we go steven, thanks for the keen interest 
i had a look for v5 and couldn't find it, any luck remembering the thread?
i had a look for v5 and couldn't find it, any luck remembering the thread?
Attached Files
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#76
Posted 18 March 2009 - 07:26 AM
Hi artzor,
First of all, you have only a grid for the teapot to reflect & refract thus you will only see a white top. I added a box to surround the teapot which is what you see in the attached image.
Secondly, you have to add the Reflect & Refract Limit properties to the object to get more reflection bounces. Go to the Render > Shading tab of the object, change the value of the Reflect Limit to see how it affects the render. I'll leave adding properties to an object as an exercise for you. You can search the Online Help for that.
I've attached the hip file for you & I turned off the Spectral Samples & Dispersion in the shader to speed up the renders. Also, I'm using Raytrace instead of Micropolygon rendering.
As for Glass Part 5, it can be found here.
Cheers!
steven
First of all, you have only a grid for the teapot to reflect & refract thus you will only see a white top. I added a box to surround the teapot which is what you see in the attached image.
Secondly, you have to add the Reflect & Refract Limit properties to the object to get more reflection bounces. Go to the Render > Shading tab of the object, change the value of the Reflect Limit to see how it affects the render. I'll leave adding properties to an object as an exercise for you. You can search the Online Help for that.
I've attached the hip file for you & I turned off the Spectral Samples & Dispersion in the shader to speed up the renders. Also, I'm using Raytrace instead of Micropolygon rendering.
As for Glass Part 5, it can be found here.
Cheers!
steven
Attached Files
#77
Posted 18 March 2009 - 08:02 AM
stevenong, on Mar 18 2009, 11:26 AM, said:
Hi artzor,
First of all, you have only a grid for the teapot to reflect & refract thus you will only see a white top. I added a box to surround the teapot which is what you see in the attached image.
Secondly, you have to add the Reflect & Refract Limit properties to the object to get more reflection bounces. Go to the Render > Shading tab of the object, change the value of the Reflect Limit to see how it affects the render. I'll leave adding properties to an object as an exercise for you. You can search the Online Help for that.
I've attached the hip file for you & I turned off the Spectral Samples & Dispersion in the shader to speed up the renders. Also, I'm using Raytrace instead of Micropolygon rendering.
As for Glass Part 5, it can be found here.
Cheers!
steven
First of all, you have only a grid for the teapot to reflect & refract thus you will only see a white top. I added a box to surround the teapot which is what you see in the attached image.
Secondly, you have to add the Reflect & Refract Limit properties to the object to get more reflection bounces. Go to the Render > Shading tab of the object, change the value of the Reflect Limit to see how it affects the render. I'll leave adding properties to an object as an exercise for you. You can search the Online Help for that.
I've attached the hip file for you & I turned off the Spectral Samples & Dispersion in the shader to speed up the renders. Also, I'm using Raytrace instead of Micropolygon rendering.
As for Glass Part 5, it can be found here.
Cheers!
steven
/me sends stevenong a bagful of 'Thank You's !
Mario.
#79
Posted 18 March 2009 - 10:41 AM
stevenong. thanks so much!
p.s. you forgot to attach the .hip, would be much appreciated!
thankyou, thankyou, thankyou
p.s. you forgot to attach the .hip, would be much appreciated!
thankyou, thankyou, thankyou
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#81
Posted 19 March 2009 - 12:22 AM
wow, this is bugging me now...
stevenong i loaded up your file (thanks for upload) and the glass shader immediately gave an error.
"This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed"
any ideas?
-edit-
the render still gives me a lambertian like result, even after i tried different reflect/refract limits.... arg!!!
stevenong i loaded up your file (thanks for upload) and the glass shader immediately gave an error.
"This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed"
any ideas?
-edit-
the render still gives me a lambertian like result, even after i tried different reflect/refract limits.... arg!!!
Edited by artzor, 19 March 2009 - 12:32 AM.
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#82
Posted 19 March 2009 - 07:41 AM
You have to replace the glass shader I installed. The warning is saying Houdini can't find the shader. I would install the shader again & it should just work.
If it still doesn't work, you can set up the file all over again and learn that way too.
Cheers!
steven
If it still doesn't work, you can set up the file all over again and learn that way too.
Cheers!
steven
#83
Posted 19 March 2009 - 08:07 AM
YES!!!
thanks stevenong, working perfectly!
thanks stevenong, working perfectly!
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#84
Posted 10 July 2009 - 12:04 AM
Hi everyone,
I'll be on a project that will require realistic glass rendering. I'm under Houdini 10 and am wondering will work under this version. More important, what do I have to do to "install" the shader ? Do I just have to install the .otl file (the lastest one seems to be SH_glass_p5.otl), or are there more steps to get required it to work ?
Thanks
br1
Edit : Looks like I found an answer to my question in that thread :
http://forums.odforc...topic=9039&st=0
Guess I'll have to try something else, I'll start by having a lool at those posts hereand here.
I'll be on a project that will require realistic glass rendering. I'm under Houdini 10 and am wondering will work under this version. More important, what do I have to do to "install" the shader ? Do I just have to install the .otl file (the lastest one seems to be SH_glass_p5.otl), or are there more steps to get required it to work ?
Thanks
br1
Edit : Looks like I found an answer to my question in that thread :
http://forums.odforc...topic=9039&st=0
Guess I'll have to try something else, I'll start by having a lool at those posts hereand here.
Edited by br1, 10 July 2009 - 12:20 AM.
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