hello folks
I would like to know how to import houdini particles in maya in a way that I can use an attribute like particleID to drive a creation expression on radiusPP. I guess that RFexport canīt help me on this because it generates an entirelly particle system each frame. Do i need to write a custom code to do that?
thx in advance
Importing Houdini Particles In Maya
Started by chrisedu, May 20 2007 11:22 AM
1 reply to this topic
#1
Posted 20 May 2007 - 11:22 AM
#2
Posted 20 May 2007 - 12:04 PM
I think you have to write a custom node, if you dont use the rfexport plugin.
Its a bit tricky but i think you can handle it. I have to say, i know houdini since two years, i use it for geometry animation, like crowdsim or something like this, after that i export all to maya, i use a script wich i postet to import these obj sequences to mayam blendshape animations.
i hope you can handle it, if yes please send me youre script.......if you want.. iam very interested in that...
Its a bit tricky but i think you can handle it. I have to say, i know houdini since two years, i use it for geometry animation, like crowdsim or something like this, after that i export all to maya, i use a script wich i postet to import these obj sequences to mayam blendshape animations.
i hope you can handle it, if yes please send me youre script.......if you want.. iam very interested in that...
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










