Jump to content


Real Flow-houdini Sops Update


  • Please log in to reply
68 replies to this topic

#25 Farid

Farid

    Peon

  • Members
  • Pip
  • 57 posts
  • Joined: 02-March 08
  • Name:Farid Heiko

Posted 30 October 2008 - 02:22 AM

Work fine thank you very much!
cheers farid

Hier a tutorial on how to export node
http://rapidshare.co...4318/houdRF.rar

Edited by Farid, 30 October 2008 - 05:59 AM.


#26 ADMINISMO

ADMINISMO

    Peon

  • Members
  • Pip
  • 2 posts
  • Joined: 16-October 08
  • Name:Marcel Reath

Posted 31 October 2008 - 09:59 AM

hi

thanks for that plugin. appreciate your effort.

is it possible to compile a vc8 win32 version???? or
can i use the win32 vc7 version with the houdini 9.5 vc8????

when i drop the node i get an error and houdini crashes! ...sorry, i'm not in front of my pc to post the error message :huh:
i use houdini 9.5 win32 vc8 and Houdini.RealFlow_H9.5_vc7_v1.0.93.tar.gz


thnx in advanced!

#27 xionmark

xionmark

    Houdini Master

  • Members
  • PipPipPipPip
  • 720 posts
  • Joined: 26-July 02
  • Location:Seattle
  • Name:Mark Story

Posted 31 October 2008 - 11:32 AM

View Postvaromix, on Oct 30 2008, 12:16 AM, said:

can you share and SD exported from houdini

Here's the classic "sink" SD file ... :whistling:

http://www.digitalci.../sink.sd.tar.gz


Mark
========================================================
You are no age between space

#28 xionmark

xionmark

    Houdini Master

  • Members
  • PipPipPipPip
  • 720 posts
  • Joined: 26-July 02
  • Location:Seattle
  • Name:Mark Story

Posted 31 October 2008 - 11:35 AM

View PostADMINISMO, on Oct 31 2008, 05:59 PM, said:

is it possible to compile a vc8 win32 version???? or
can i use the win32 vc7 version with the houdini 9.5 vc8????

when i drop the node i get an error and houdini crashes!

It's crashing because of the vc7 vs. vc8 problem.  I don't have any plans to ugrade to vc8.

As per Jason Iverson's suggestion, perhaps SESI could provide a compile farm that 3rd party developers can drop their source code in an "inbox" and all supported platforms for Houdini compile the code?  Sure would make it easier.  


Mark
========================================================
You are no age between space

#29 varomix

varomix

    Initiate

  • Members
  • PipPip
  • 115 posts
  • Joined: 30-July 07
  • Location:mx
  • Name:Alvaro Castaneda

Posted 31 October 2008 - 03:20 PM

Thanks Mark
I'm doing something bad when I compile this, I can't load that SD file you send me, to Houdini, in realflow works good, I do export SD files but I can't import them to realflow, they just nothing happens, the realflow console says is loading but nothing loads, I can load finished meshes from realflow.

I think that's all my problems, which come down to not been able to EXPORT SDs.

#30 xionmark

xionmark

    Houdini Master

  • Members
  • PipPipPipPip
  • 720 posts
  • Joined: 26-July 02
  • Location:Seattle
  • Name:Mark Story

Posted 11 November 2008 - 09:29 PM

View Postvaromix, on Oct 31 2008, 11:20 PM, said:

Thanks Mark
I'm doing something bad when I compile this, I can't load that SD file you send me, to Houdini, in realflow works good, I do export SD files but I can't import them to realflow, they just nothing happens, the realflow console says is loading but nothing loads, I can load finished meshes from realflow.

I think that's all my problems, which come down to not been able to EXPORT SDs.
Hi there,

Yes, don't try to import an SD file into Houdini that has been generated by Houdini, it won't work properly under most conditions  The explanation is long, so I'll avoid that for now, but it has to do with the way Next Limit has designed the format and the notorious issue of "when is time zero ...".

But, despite my intention to let this project fade away (because my hope was that Houdini's fluids would be much, much better) it appears there's still lots of studios wanting to use RF & Houdini together.  So, I guess I'll continue supporting the plugins.  

RF5 will have "Real Wave cache" files, which I wrote the additional code for while at Asylum VFX, and I think there's a few more changes in store too.  

I have to wonder if there's any interest out there for a workshop or class for using RF and Houdini.  We might add that to our lineup of classes if the demand is strong enough.


Take care,
Mark
========================================================
You are no age between space

#31 xionmark

xionmark

    Houdini Master

  • Members
  • PipPipPipPip
  • 720 posts
  • Joined: 26-July 02
  • Location:Seattle
  • Name:Mark Story

Posted 18 November 2008 - 08:19 PM

Hello,

Mac OSX support now for Real Flow plugins:
http://www.digitalci.../dev/real_flow/


Mark
========================================================
You are no age between space

#32 boogiboy

boogiboy

    Peon

  • Members
  • Pip
  • 8 posts
  • Joined: 18-December 08
  • Name:Alex Manita

Posted 29 January 2009 - 02:44 PM

Hey guys,
I also trying this plugin under linux 32-bit. But I use houdini particle exporter to export particles into maya. It looks like maya importer cannot read bin sequence. Houdini read this sequence - no problem. Maya can read individual bin files but not sequence. Maybe point order problem. Maya to houdini - no problem. Houdini importer reads everything fine. Is there any trick when exporting from houdini.  If you have any ideas, I will be appreciated.

#33 boogiboy

boogiboy

    Peon

  • Members
  • Pip
  • 8 posts
  • Joined: 18-December 08
  • Name:Alex Manita

Posted 02 February 2009 - 08:34 AM

We found the problem. It looks like 64-bit houdini do not output particle id  but in 32-bit version everything works fine. And when debugging  c++ files,  problem happened at very end,  when plugin trying output actual values into bin file. If somebody get it works on 64-bit, please let us know. Thanks

#34 xionmark

xionmark

    Houdini Master

  • Members
  • PipPipPipPip
  • 720 posts
  • Joined: 26-July 02
  • Location:Seattle
  • Name:Mark Story

Posted 02 February 2009 - 09:58 AM

View Postboogiboy, on Feb 2 2009, 04:34 PM, said:

We found the problem. It looks like 64-bit houdini do not output particle id  but in 32-bit version everything works fine. And when debugging  c++ files,  problem happened at very end,  when plugin trying output actual values into bin file. If somebody get it works on 64-bit, please let us know. Thanks

ummmmm ... I don't think so ... has no bearing whether it's 32 or 64 bit.  If the attribute (in this case "id") is present in the geometry coming into the RF exporter, it will be written to the RF file.  Make sure that all your attributes are in the geo during the entire frame range.

I just ran a test on a 64 bit Linux box, works fine.


Mark
========================================================
You are no age between space

#35 xionmark

xionmark

    Houdini Master

  • Members
  • PipPipPipPip
  • 720 posts
  • Joined: 26-July 02
  • Location:Seattle
  • Name:Mark Story

Posted 10 May 2009 - 11:44 AM

H10 versions available now.

http://www.digitalci.../dev/real_flow/



Mark
========================================================
You are no age between space

#36 Magnus Pettersson

Magnus Pettersson

    Initiate

  • Members
  • PipPip
  • 154 posts
  • Joined: 26-February 09
  • Location:Oslo, Norway
  • Name:Magnus Pettersson

Posted 14 May 2009 - 02:36 PM

cool thanks for the h10 compile.. will try it out tomorrow at work :)
Lead Effects TD @ Storm studios
Oslo, Norway




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users