I built a stone lantern in Houdini that I want to export into maya and texture using hypershade. I built the model ok and right clicked on the last node and did a save geometry and made it a .obj. I imported it into maya no prob, except there are no UVs that I can see when looking at the UV texture editor. Can someone tell me what settings I need or point me to a link that has any info on what I'm trying to do?
Much appreciated
Exporting Houdini UV's --> maya
Started by MotzVFX, Mar 19 2008 06:44 PM
3 replies to this topic
#1
Posted 19 March 2008 - 06:44 PM
#2
Posted 20 March 2008 - 06:31 AM
Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly...
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#3
Posted 24 March 2008 - 12:01 PM
Marc, on Mar 20 2008, 09:31 AM, said:
Are you asking how to get uv's into Maya or how to put uv's on the geo in Houdini? I believe obj should carry across the uv's correctly...
I guess get uv's into Maya is what I'm asking about. I've saved some simple models as .obj, but there are no uv's on them when I open them up in Maya.
Thanks for the reply.
Edited by MotzVFX, 24 March 2008 - 12:02 PM.
#4
Posted 25 March 2008 - 08:13 AM
try creating the uvs in houdini as a vertex attribute instead of a point attribute.
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