I've included a file of the last Montreal Houdini User Group presentation. This shows how to shatter a mesh from a map a bit like Blastcode does. I also drives the chunk from a particle system.
You'll notice this system works only when the texture cracks have a constant width. I haven't been able to make it work with unprecise texture. Blastcode is very good at it. My feeling a lot of the success in the algorithm is in the texture processing itself. I tried in Cop without great success.
The challenge is to make it work with texture called windowCrack_04.tif in the img folder.
Good luck!
François
Attached File(s)
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blastcode_challenge.v03.mov (1.81MB)
Number of downloads: 242 -
2008_09_18_blastcode_shatter.zip (1.27MB)
Number of downloads: 59

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