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Hou Navigator 0.1 Spacemouse for Houdini

#13 User is offline   DaJuice Icon

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Posted 28 April 2009 - 02:32 AM

That's great to hear.
Frank, is there any possibility of a linux-compatible driver in the future?
1) Get 3D software
2) ???
3) Profit!
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#14 User is offline   FrankFirsching Icon

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Posted 28 April 2009 - 09:12 AM

Sure! I just need to install that Ubuntu that's lying already besides my new computer ;-). Then the fun can begin.

This post has been edited by FrankFirsching: 28 April 2009 - 09:16 AM

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#15 User is offline   DaJuice Icon

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Posted 28 April 2009 - 10:34 AM

View PostFrankFirsching, on Apr 28 2009, 09:12 AM, said:

Sure! I just need to install that Ubuntu that's lying already besides my new computer ;-). Then the fun can begin.


Oooh. I just might have to pick up one of these little things.
1) Get 3D software
2) ???
3) Profit!
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#16 User is offline   MG Icon

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Posted 02 May 2009 - 05:14 AM

That's great. I have an IBM-branded SpaceBall (RS-232) and a SpaceNavigator (USB). I've been asking for ages if 3Dconnexion could perhaps get support for Houdini, but each time I got very dissatisfying answers. I wanted to try to write my own support, via the HDK, but I never found the time to do so. I see this was done with Python, it's quite amazing what you can do with it.

I'll try it out as soon as possible!

This post has been edited by MG: 02 May 2009 - 05:16 AM

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#17 User is offline   LFX Icon

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Posted 15 May 2009 - 12:27 PM

Only want to mention that even key input is just working fine. Almost overlooked the macro function of the 3Dx-firmware. Sure, a control panel to assign houdini functions would be nice. But the only thing I really miss is a auto switch between modeling-, animating-, etc. profiles.

This post has been edited by LFX: 15 May 2009 - 12:27 PM

IMHO
Lorenz
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#18 User is offline   Hiyori Icon

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Posted 23 July 2009 - 10:36 AM

It works! Thanks Frank :D One step closer to freedom from Autodesk. Next step, making the centre of selection the pivot of viewport rotation ... and learning Houdini, but that's my problem ;)
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#19 User is offline   stevenong Icon

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Posted 23 July 2009 - 12:31 PM

View PostHiyori, on 23 July 2009 - 11:36 AM, said:

Next step, making the centre of selection the pivot of viewport rotation ... and learning Houdini, but that's my problem ;)

You can't rotate about a selection but you can set & center the pivot to it. In the viewport, put your cursor above your selection & type spacebar + z. Now, your selection should be centered in the viewport.

Yeah, I can't help you with learning Houdini. ;)

Cheers!
steven
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#20 User is offline   meshsmooth Icon

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Posted 24 October 2009 - 08:48 PM

I just found this after much searching and now here it is in odforce. Only i am running a mac at home and a Linux box at work, that i don't have the privileges to mess with, that much. so i am not that much ahead. My home mac is a dual boot into windows but i am only using that os for puter games.

but nice to see someone making this. maybe now someone at sidefx can have a play with it and then integrate it into Houdini permanently.

This post has been edited by meshsmooth: 25 October 2009 - 04:14 PM

........and stuff.
Robert Kelly aka Meshsmooth aka Rob The Rigger.
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#21 User is offline   FrankFirsching Icon

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Posted 31 October 2009 - 04:48 AM

I must admit, that HouNavigator was a bit neglected in the last months, but some things had happened: I tried to implement a linux version of the script. I'm having problems merging the 2 mainloops needed for the 3dconnexion device driver (at the time houdini is calling the event loop callback, the magellan events already seem to be removed from the queue). So here is a question for you linux users out there: Would it be ok, if HouNavigator built on top of the opensource driver Spacenav (http://spacenav.sour....net/index.html)? This one doesn't need an X11 event loop to deliver information from the device and therefore it looks more promising for a plugin approach.
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#22 User is offline   DaJuice Icon

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Posted 01 November 2009 - 10:37 AM

Hay Frank, I don't see why not. I stumbled upon that project when I was checking out the 3dconnexion forum and looking into the functionality of these things on linux. Apparantly it's a lot nicer than 3dconnexion's own implementation. Good luck!
1) Get 3D software
2) ???
3) Profit!
0

#23 User is offline   Mikx Icon

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Posted 08 November 2009 - 01:34 PM

Hello Frank!
I download your spacemouse_0.1.zip and find that there is no line breaks in text files (readme.txt, build.bat, etc)
Therefore it's realy hard to read and edit it.
Moreover I am new to Houdini, Python and English :)
How I can restore line breaks in your text files?

This post has been edited by Mikx: 08 November 2009 - 01:36 PM

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#24 User is offline   edward Icon

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Posted 08 November 2009 - 02:02 PM

The reason is probably because you're using an incompetent text editor that doesn't understand Unix style line endings. Use cream to view the text files. You can also use it to convert to DOS line endings if you wish but then why bother.
don't panic!
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