silly challenge
Started by anakin78z, Jul 22 2002 07:20 PM
65 replies to this topic
#25
Posted 27 July 2002 - 07:07 AM
chang E
#26
Posted 27 July 2002 - 08:49 AM
hehe... these are fun
.
sheesh... I go away to siggraph and this forum explodes... I particularly love this challenge, well done to all who have submitted anything.
Marc
sheesh... I go away to siggraph and this forum explodes... I particularly love this challenge, well done to all who have submitted anything.
Marc
"I am mighty! I have a glow you cannot see. I have a heart as big as the moon, as warm as bathwater. We're superheroes, man! We don't have time to be charming! The boots of evil were made for walking. We're watching the big picture, friend. We know the score. We are a public service, not glamour boys! Not captains of industry! Not makers of things! Keep your vulgar moneys! We are a justice sandwich, no toppings necessary!
#27
Posted 27 July 2002 - 10:45 AM
sweet. way to go chang!
DC Negative Earth Socket Only.
#28
Posted 27 July 2002 - 11:10 AM
[QUOTE]Hey, what program did you guys used to output gif animation?
[/CODE]
I went hi and lo, hunted for dozen of share/free-ware.....and then used imagereday that came bundled with photoshop7, it was there all along, and did a short quick sweet job of converting the frames....
no previous training required :
[/CODE]
I went hi and lo, hunted for dozen of share/free-ware.....and then used imagereday that came bundled with photoshop7, it was there all along, and did a short quick sweet job of converting the frames....
no previous training required :
#29
Posted 27 July 2002 - 01:45 PM
Well, I have to call mine done for now. I couldn't figure out a way to prevent the triangles from sliding... The rest slide a little, but not really noticable unless I close to the objects.
Primarily the circumference formula that got it working, which I belive is probably the same as surflen(). However, there are few things in teh formula that I am still wondering "why". Couldn't come up with an explaination, but it jsut worked.
Wrote a bunch of simple conditional custom expression function just so that I can give some randomness to the trans/rot/scale.
Dealing with the pivot is probably the trickiest. Some how I don't quite remember the pivot in H4 behaving the same way as H5 did... can any one comfirm this?
anyway, now I just need to figure out how to get it to gif.
Again, my solution is anything but elegant. It's quite messy, as a metter of fact. It'll be a long while before I got it to the "Jason-elegant" solution. (Howdy, Jason.)
Primarily the circumference formula that got it working, which I belive is probably the same as surflen(). However, there are few things in teh formula that I am still wondering "why". Couldn't come up with an explaination, but it jsut worked.
Wrote a bunch of simple conditional custom expression function just so that I can give some randomness to the trans/rot/scale.
Dealing with the pivot is probably the trickiest. Some how I don't quite remember the pivot in H4 behaving the same way as H5 did... can any one comfirm this?
anyway, now I just need to figure out how to get it to gif.
Again, my solution is anything but elegant. It's quite messy, as a metter of fact. It'll be a long while before I got it to the "Jason-elegant" solution. (Howdy, Jason.)
#31
Posted 29 July 2002 - 08:33 PM
hmmmm.....ok
...judging by the overwhelming amount of traffic this thread had the past 5 days, I'd say it is time we post our solutiond, don't you agree?...Snej?
...judging by the overwhelming amount of traffic this thread had the past 5 days, I'd say it is time we post our solutiond, don't you agree?...Snej?
#32
Posted 31 July 2002 - 09:41 AM
well, nobody managed to get them rolling on hills
I managed to come up with a particle solution, but I don't have anything good yet.
But you're probably right... lets start posting them solutions!!!!!! Wohoo!

Mine was a silly one at first:
rotate the cube by 90 degrees, then pop it back to 0 (so $F%90). Then, I moved the cube forward by it's length every 90 frames (floor($F/90))
Stupid, I know, but it works. Well, of course there had to be some modifications to make them different sizes and speeds. $F turned into a channel reference, and I had to add some multipliers to take the size into considerations. All in all really simple though.
Cheers!
Jens
But you're probably right... lets start posting them solutions!!!!!! Wohoo!
Mine was a silly one at first:
rotate the cube by 90 degrees, then pop it back to 0 (so $F%90). Then, I moved the cube forward by it's length every 90 frames (floor($F/90))
Cheers!
Jens
DC Negative Earth Socket Only.
#33
Posted 31 July 2002 - 01:41 PM
Quote
rotate the cube by 90 degrees, then pop it back to 0 (so $F%90). Then, I moved the cube forward by it's length every 90 frames (floor($F/90))
same here....except for the fancy expressions....don't ask why....it happened so fast...
enjoy...
Attached Files
#34
Posted 31 July 2002 - 01:47 PM
...
Attached Files
#35
Posted 02 August 2002 - 12:36 AM
Sorry, I'm late. I was off the network.
Here's mine. The same technique. 90 degree rotation.
Here's mine. The same technique. 90 degree rotation.
Attached Files
chang E
#36
Posted 02 August 2002 - 07:33 AM
Ok (he says from the wings) - how about a solution that'll motion-blur correctly? Popping it back is not going to moitonblur nicely at all..
jason iversen
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
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