is it possible to get rotations from a FLIP simulation?
I´m going to do some tests, but from the top of my head I´m thinking on playing with the POP Solver along the FLIP solver....
Obviously I´m thinking on copying some geometry over FLIPs and this means rotations do matter.
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FLIP particles with rotations
22 March 2013 - 05:44 AM
"eyebrow raising" things on H12.5 for existing users
15 March 2013 - 03:09 AM
I thought I would open a thread so the regulars around here can comment on things that raised an eyebrow while playing with the new 12.5 update.
I will start with a simple but interesting one. Regarding the cloud light the help docs states in a yellow box:
Note
This node currently only works with standard Houdini volumes. It does not work with VDBs
But it doesn´t seem to be true, as the cloud rig itself creates a volume with VDB and lits it with the Cloud Light quite effectively...I blame to outdated docs here or maybe last minute changes.
PS: By the way, "Volume Step Size" is now called "Volume Quality", which makes sense, but makes me think SESI feels we´re becoming dumber
I will start with a simple but interesting one. Regarding the cloud light the help docs states in a yellow box:
Note
This node currently only works with standard Houdini volumes. It does not work with VDBs
But it doesn´t seem to be true, as the cloud rig itself creates a volume with VDB and lits it with the Cloud Light quite effectively...I blame to outdated docs here or maybe last minute changes.
PS: By the way, "Volume Step Size" is now called "Volume Quality", which makes sense, but makes me think SESI feels we´re becoming dumber
Melting Pagoda
14 March 2013 - 05:11 PM
Hi there.
I did a mini-project to practice variable viscosity FLIP fluids.
I would like to revisit a couple of shots, but until I´m able to use the render farm at work, all my farm is my laptop.
PBR in Mantra might not be the fastest thing ever, but the quality certainly is there.
Also...I didn´t know 12.5 was about to get released! I would have saved some (preciousss) sim time!
MeltingPagoda_Thumb.jpg 91.57K
43 downloads
https://vimeo.com/61843919
I did a mini-project to practice variable viscosity FLIP fluids.
I would like to revisit a couple of shots, but until I´m able to use the render farm at work, all my farm is my laptop.
PBR in Mantra might not be the fastest thing ever, but the quality certainly is there.
Also...I didn´t know 12.5 was about to get released! I would have saved some (preciousss) sim time!
MeltingPagoda_Thumb.jpg 91.57K
43 downloadshttps://vimeo.com/61843919
The Unpronounceable Magic Tome of N´kharjkhhhajjrstsdfghhhn-gjh!
30 January 2013 - 06:12 AM
What? I warned it was unpronounceable... 
I´m not very good coming with names...
Just a nice personal project to flex my Mantra muscles.
Snapshot_final.jpg 94K
48 downloads
https://vimeo.com/58537594
I´m not very good coming with names...
Just a nice personal project to flex my Mantra muscles.
Snapshot_final.jpg 94K
48 downloadshttps://vimeo.com/58537594
Rumour:Autodesk no longer going to develop 3dsMax for
04 September 2012 - 07:50 AM
http://www.reddit.co...op_3d smax_and/
Don´t know how official this is, but it sounds pretty legit to me because of some of the details given.
There must be some pretty annoyed MAX users around, given it´s clearly going the CAD way.
Also the Motion Builder part is pretty damaging to all of us, considering there´s no true alternative to it
Don´t know how official this is, but it sounds pretty legit to me because of some of the details given.
There must be some pretty annoyed MAX users around, given it´s clearly going the CAD way.
Also the Motion Builder part is pretty damaging to all of us, considering there´s no true alternative to it
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