I would sculpt it in sops and then to make it move, react I would use a few microsolvers in dops. Have a look at this sidefx video that should put you on the right path.
"Building Fluid Solvers from Scratch" :: http://www.sidefx.co...2185&Itemid=226
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Member Since 11 Sep 2007Offline Last Active Mar 15 2013 04:44 AM



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