Hello, does somebody compile plugins for 12.5?
There is a lot of errors with Libboost.
Where It could be?
Example of errors:
LNK1104: cannot open file libboost_thread_vc90-mt-1_51.lib
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HDK. Compiling plugins 12.5 Libboost errors
28 March 2013 - 02:16 AM
Procedural plants generation tool.
27 January 2013 - 02:50 PM

My current development.
Digital asset for creating production-ready animated trees and other plants. A few types of wind (Real time wind system and accurate dynamic wind), many many options to customize plant as you wish. Additional examples of wind animation will be a little later.
Basically, you need only 8 hours to create fully dynamical 3d tree. (2-3 hours for tweak a shape and all other time for dynamic)
Implemented by python, HDK, and a lot of free time
- Module system for any kinds of vegetation
- All in one DA
- Maximum flexibility
- Fast internal modules based on HDK ( C++)
- Auto smooth trunks
- Dynamics
- Leaves mesh builder
Please, feel free to contact me any time.
Thanks.
compiler question - Hcustom and VC9. SOP_Star compile problems in VS
08 July 2012 - 12:05 PM
Hello.
I have questions regarding this two compilers.
Please, could you tell me , what is difference between them?
Why hcustom compile sop_star example correctly and vc9 compile it with a tons of errors and it doesn't work?
I setup my project in VS2008 with all additional libraries, headers, but compiler output to me a lot of errors. Seems to me, i'am not sure is my project in VS setup correctly.
Could you tell me how can i get sop_star compiled in VS9? step by step?
Begin from scratch of new project
Thank you
I have questions regarding this two compilers.
Please, could you tell me , what is difference between them?
Why hcustom compile sop_star example correctly and vc9 compile it with a tons of errors and it doesn't work?
I setup my project in VS2008 with all additional libraries, headers, but compiler output to me a lot of errors. Seems to me, i'am not sure is my project in VS setup correctly.
Could you tell me how can i get sop_star compiled in VS9? step by step?
Begin from scratch of new project
Thank you
Iphone poly modelling in H12
13 June 2012 - 01:10 PM
So i decided to make hard-surface model fully in houdini.
I'am not a modeller, but I found some interested sides of modelling in houdini when make this model
You can fully ignore viewport selections.
What does it mean? You could change everything done in past in any time. Bevels, extrudes and other stuff could base on dynamically changed groups.
DA could give you ability to make your own library of frequently used tools and elements.
I think that houdini users has a powerful modelling tools, so I plan to show my results since this time.
There is a lot of work needs to do (camera, bottom port, etc), but i discovered hou as modelling tool for myself.
Time for modelling - 2 work days (about 20 hours for this stage)
Thanks
I'am not a modeller, but I found some interested sides of modelling in houdini when make this model
You can fully ignore viewport selections.
What does it mean? You could change everything done in past in any time. Bevels, extrudes and other stuff could base on dynamically changed groups.
DA could give you ability to make your own library of frequently used tools and elements.
I think that houdini users has a powerful modelling tools, so I plan to show my results since this time.
There is a lot of work needs to do (camera, bottom port, etc), but i discovered hou as modelling tool for myself.
Time for modelling - 2 work days (about 20 hours for this stage)
Thanks
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