It looks like you're transforming the object then creating the cloud stuff with it. Reverse this.. create your cloud setup and then transform it.
The cloud rig doesn't have any simulation components (good thing as you don't have to sim anything for quick results). Sounds like you'd like to sim your clouds; in this case have a look at the shelf Pyro FX->Billowy Smoke. This will create a DOP setup with things like speed/dissipation/cooling rate/buoyancy that you can play with.
AdamJ
Member Since 15 Apr 2003Offline Last Active Private



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