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AdamJ

Member Since 15 Apr 2003
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Posts I've Made

In Topic: Cloud FX Animation

16 May 2013 - 07:42 AM

It looks like you're transforming the object then creating the cloud stuff with it. Reverse this.. create your cloud setup and then transform it.

The cloud rig doesn't have any simulation components (good thing as you don't have to sim anything for quick results).  Sounds like you'd like to sim your clouds; in this case have a look at the shelf Pyro FX->Billowy Smoke. This will create a DOP setup with things like speed/dissipation/cooling rate/buoyancy that you can play with.

In Topic: Cloud FX Animation

15 May 2013 - 09:21 AM

Check out the attached file.. it might help (there's stickies with info).

In Topic: Procedural House a different way

26 April 2013 - 06:44 AM

awesome!

stick that bad boy on Orbolt :)

In Topic: Planet collapse

07 March 2013 - 10:11 AM

cool!

In Topic: Candle Flame Tip

20 December 2012 - 07:55 AM

this might help..
http://www.orbolt.co...eFX::pyrocandle

setting a sharp transition from 0-1 with the keys close together on your ramp can tighten up the edges