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Fabiano Berlim

Member Since 24 Jun 2008
Offline Last Active Today, 02:25 PM
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Posts I've Made

In Topic: Waterfall

12 June 2013 - 09:38 PM

Freaking amazing! How long you took to do the waterfall?

In Topic: Pyro beat

29 May 2013 - 01:33 PM

Awesome!!!

In Topic: slow/retime RBD sim

23 May 2013 - 10:44 AM

You can raise your substeps and save those as well. Just use $FF in your file name.
By the way, decreasing timescale works really well. Actually it will gave you the same result as increasing substeps.

In Topic: slow/retime RBD sim

22 May 2013 - 11:42 AM

If you cache your geometry to disk you need to drop down a timeblend afterwards, so it will make substeps for you.
Also a simple way to manipulate the timeshift without math would be, for example, keyframe a value 1 in the frame 1 and a value 72 in the frame 72. Then you just add other key frames in between or just move your key frame 72 to frame 50. That curve can never go slope down, if you do that, then you're reversing time.

In Topic: slow/retime RBD sim

22 May 2013 - 09:24 AM

I suppose you using Voronoi Fracture inside your simulation. That will cause  to new points to be created and the timeshift don't have constant information to slow down the simulation.
Can you post your file or a simple version of it so we tests it?
Cheers