We have maya animations with visibility animated trying to figure out how to import that info from the maya abc export with the write visibility option on.
got this look up from the camera imports, not sure what to mod in order to get visibility out of a geo cache.
pwd().alembicGetCameraDict(ch("fileName"), "/renderCam/renderCamShape", ch("frame")/ch("fps")).get("focus")
Not familiar with the abc formatt that much.
Thanks
-Ben
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First Name
Ben
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Topics I've Started
Alembic Maya Visibility Import
14 May 2013 - 11:52 AM
pbrt with houdini
12 December 2012 - 02:40 PM
Hello,
Has any tried implementing pbrt with Houdini for learning or work purposes, and have any info to share?
For those who don't know what pbrt here is a link below
http://www.pbrt.org/
Thanks
-Ben
Has any tried implementing pbrt with Houdini for learning or work purposes, and have any info to share?
For those who don't know what pbrt here is a link below
http://www.pbrt.org/
Thanks
-Ben
Googling: Odforce forum
17 September 2012 - 08:57 PM
I let google auto complete the search to the forum and it took me to the browser page, and I got this image.
Odforce.jpg 25.37K
175 downloads
I find it funny that eetu quote is the first thing I see... eetu: A shitty theory is better than no theory at all, and edwards: don't Panic!
I think we should use these as theme for Houdini in general, google likes them after all
Odforce.jpg 25.37K
175 downloadsI find it funny that eetu quote is the first thing I see... eetu: A shitty theory is better than no theory at all, and edwards: don't Panic!
I think we should use these as theme for Houdini in general, google likes them after all
Procedural Eye Shader
29 August 2012 - 12:44 PM
Hello,
I'm having a brain fart and can't remember how to do a procedural eye shader. More importantly the iris of it. I used to do it in maya a bunch, but now I'm drawing a blank. I'm using a nurb sphere with polar textures so the UVs wraps around smoothly. I can use a ramp vop to create the circle, but I can't remember how to noise it up.
Any help or directions to a simple tutorial would be great.
Thanks
-Ben
I'm having a brain fart and can't remember how to do a procedural eye shader. More importantly the iris of it. I used to do it in maya a bunch, but now I'm drawing a blank. I'm using a nurb sphere with polar textures so the UVs wraps around smoothly. I can use a ramp vop to create the circle, but I can't remember how to noise it up.
Any help or directions to a simple tutorial would be great.
Thanks
-Ben
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- → Viewing Profile: Topics: LaidlawFX



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