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Lyonz

Member Since 19 Mar 2010
Offline Last Active Jan 07 2013 03:40 PM
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Topics I've Started

A Looping & Resetting Texture Expression

27 September 2012 - 11:19 AM

Hi all,

Im currently trying to write an expression that not only resets the texture sequence if the animation turns to 0 but also loops using a modular expression if the animation is stays constant 1.

The texture im using flashes every 4 frames (2blank) as a muzzle flash. And want this to repeat (Which works using modulus) but if the animation is 0 I want it to reset the modulus so that it will always flash when the animation is 1.

Sorry i am not able to provide the textures at this moment in time but really appreciate some advice even if its the name of the expression i need to use.

Also I have provided a very basic file of my setup showing what is connected to what.

Cheers
Lyonz

A Looping & Resetting Texture Expression

27 September 2012 - 11:16 AM

Hi all,

Im currently trying to write an expression that not only resets the texture sequence if the animation turns to 0 but also loops using a modular expression if the animation is stays constant 1.

The texture im using flashes every 4 frames (2blank) as a muzzle flash. And want this to repeat (Which works using modulus) but if the animation is 0 I want it to reset the modulus so that it will always flash when the animation is 1.

Sorry i am not able to provide the textures at this moment in time but really appreciate some advice even if its the name of the expression i need to use.

Also I have provided a very basic file of my setup showing what is connected to what.

Cheers
Lyonz

Convert Channels To Keyframes

27 August 2012 - 06:46 AM

Hey All,

Wondering is it possible to convert channel referenced animation to keyframes ? As i am driving a fan in dops by referencing animation created in sops but is not updating the position when simulating.

Cheers
Lyonz

Speed up smoke simulations

22 August 2012 - 02:09 AM

Hey all,

Am wondering does anyone know how to speed up smoke simulations in H12 ? As I am currently working on a sim with a division size of 0.5 and 100 frames is takes approximately 15minutes to cook. Thought there may be a way to put more stress on the cpu similar to increasing the tile size on mantra when rendering.

Cheers
Lyonz

Sticking Particles & Dops

02 August 2012 - 11:39 AM

Hi all,

I have a simple problem with particles sticking to geometry when fractured and wondered if anyone has a solution to this ?

I have tried a few methods including converting the geometry to triangles for the pop collision but still not working.

Attached is an example file.

Cheer
Lyonz