Hi all,
Im currently trying to write an expression that not only resets the texture sequence if the animation turns to 0 but also loops using a modular expression if the animation is stays constant 1.
The texture im using flashes every 4 frames (2blank) as a muzzle flash. And want this to repeat (Which works using modulus) but if the animation is 0 I want it to reset the modulus so that it will always flash when the animation is 1.
Sorry i am not able to provide the textures at this moment in time but really appreciate some advice even if its the name of the expression i need to use.
Also I have provided a very basic file of my setup showing what is connected to what.
Cheers
Lyonz
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Lyon
Topics I've Started
A Looping & Resetting Texture Expression
27 September 2012 - 11:19 AM
A Looping & Resetting Texture Expression
27 September 2012 - 11:16 AM
Hi all,
Im currently trying to write an expression that not only resets the texture sequence if the animation turns to 0 but also loops using a modular expression if the animation is stays constant 1.
The texture im using flashes every 4 frames (2blank) as a muzzle flash. And want this to repeat (Which works using modulus) but if the animation is 0 I want it to reset the modulus so that it will always flash when the animation is 1.
Sorry i am not able to provide the textures at this moment in time but really appreciate some advice even if its the name of the expression i need to use.
Also I have provided a very basic file of my setup showing what is connected to what.
Cheers
Lyonz
Im currently trying to write an expression that not only resets the texture sequence if the animation turns to 0 but also loops using a modular expression if the animation is stays constant 1.
The texture im using flashes every 4 frames (2blank) as a muzzle flash. And want this to repeat (Which works using modulus) but if the animation is 0 I want it to reset the modulus so that it will always flash when the animation is 1.
Sorry i am not able to provide the textures at this moment in time but really appreciate some advice even if its the name of the expression i need to use.
Also I have provided a very basic file of my setup showing what is connected to what.
Cheers
Lyonz
Convert Channels To Keyframes
27 August 2012 - 06:46 AM
Hey All,
Wondering is it possible to convert channel referenced animation to keyframes ? As i am driving a fan in dops by referencing animation created in sops but is not updating the position when simulating.
Cheers
Lyonz
Wondering is it possible to convert channel referenced animation to keyframes ? As i am driving a fan in dops by referencing animation created in sops but is not updating the position when simulating.
Cheers
Lyonz
Speed up smoke simulations
22 August 2012 - 02:09 AM
Hey all,
Am wondering does anyone know how to speed up smoke simulations in H12 ? As I am currently working on a sim with a division size of 0.5 and 100 frames is takes approximately 15minutes to cook. Thought there may be a way to put more stress on the cpu similar to increasing the tile size on mantra when rendering.
Cheers
Lyonz
Am wondering does anyone know how to speed up smoke simulations in H12 ? As I am currently working on a sim with a division size of 0.5 and 100 frames is takes approximately 15minutes to cook. Thought there may be a way to put more stress on the cpu similar to increasing the tile size on mantra when rendering.
Cheers
Lyonz
Sticking Particles & Dops
02 August 2012 - 11:39 AM
Hi all,
I have a simple problem with particles sticking to geometry when fractured and wondered if anyone has a solution to this ?
I have tried a few methods including converting the geometry to triangles for the pop collision but still not working.
Attached is an example file.
Cheer
Lyonz
I have a simple problem with particles sticking to geometry when fractured and wondered if anyone has a solution to this ?
I have tried a few methods including converting the geometry to triangles for the pop collision but still not working.
Attached is an example file.
Cheer
Lyonz
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- → Viewing Profile: Topics: Lyonz



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