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Playing around with the new SSS inside the Principled Shader in Houdini 16, looking for some feedback on what I can do to improve this
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Playing around with the new SSS inside the Principled Shader in Houdini 16, looking for some feedback on what I can do to improve this
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od|force
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Playing around with the new SSS inside the Principled Shader in Houdini 16, looking for some feedback on what I can do to improve this
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