Layout: Horizontal? Vertical?
Started by Jason, Oct 04 2003 11:03 AM
13 replies to this topic
#1
Posted 04 October 2003 - 11:03 AM
I've often wondered why Halo had a horizontal layout, and I can see plenty reasons for laying out both ways. Which way do you prefer?
jason iversen
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
#2
Posted 05 October 2003 - 10:36 AM
coming from a shake background, definately vertical.
Considering the rest of Houdini goes vertical, i find it a bit odd that Halo goes the other way
Wonder what sesi has to say about this though
Considering the rest of Houdini goes vertical, i find it a bit odd that Halo goes the other way
Wonder what sesi has to say about this though
#3
Posted 06 October 2003 - 12:29 AM
I would like actually a toggle, so you can choose which way you like (Digital Fusion does this, if I remember correctly). And I'd love to have this available throughout Houdini, not only Halo. There are many instances when you could lay down your modelling steps horizontally, and have a larger viewport on top, for example.
Dragos
Dragos
#4
Posted 06 October 2003 - 07:53 AM
It's strange, I can see that the wider aspect of images make it seem more logical to have a wide network underneath your image (rather than the relative arbitrary size of a 3d viewport) and therefore make the most of your screen space, but for some reason a vertical layout is intuitive and seems to suit better a visual representation of layering images atop each other. I think ultimately a narrow & tall layout on one side of your image works best for me (speaking from a Nuke background).
jason iversen
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
#5
Posted 06 October 2003 - 08:50 AM
Personally, I thought the horizontal layout is a visual cue to users that you're not dealing with geometry anymore.
*Alarm Buzzer* "COPs! Freeze!"
Cheers!
steven
*Alarm Buzzer* "COPs! Freeze!"
Cheers!
steven
#6
Posted 06 October 2003 - 09:08 AM
I don't know why, but Horizontal layout for COP seems to make a very good sense to me...
#7
Posted 06 October 2003 - 07:06 PM
Given that COPs are in a horizontal layout, how do you set up your Image desktop? I personally find the default Image desktop not very good. The one I prefer is something like this:
Attached Files
don't panic!
#8
Posted 07 October 2003 - 08:23 AM
Yeah, I'm used to this kind of thing:
(Image shrunk to protect the innocent)
I want to see if the Halo horizontal layout works with me.
(Image shrunk to protect the innocent)
I want to see if the Halo horizontal layout works with me.
Attached Files
jason iversen
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
#9
Posted 30 September 2004 - 07:03 PM
Jason, on Oct 7 2003, 08:23 AM, said:
Hey Jason
Funny thing this
I work alot in Shake and tend to layout in a diag fasion.
Hows that for the vertical vs. horizontal poll ... sorry
Anyway I was looking at the nuke layout and we just had a demo
of Nuke in house and I found that I liked to stack each input image and operators vertically then pass these horizontally from one to another.
sooooo... something like
image image2 image3
premulti premulti blur
roto blur saturation
merge---->merge------>merge---------->image write
Tada.
Its possible that I am very sick in the head.
Lyn Caudle
Visual Effects Swiss Army Knife
Janimation
www.lynspace.com
www.janimation.com
lyn@janimation.com
Visual Effects Swiss Army Knife
Janimation
www.lynspace.com
www.janimation.com
lyn@janimation.com
#10
Posted 14 October 2004 - 08:10 AM
What is interesting is that Nuke doesn't dictate a direction - the wires are labelled and can enter the node from any angle. The unconnected inputs kinda hang out the side of the node (very small). Of course this makes it possible only to wire from the input's side and not start the wire from a nodes output, but the free-form nature is really quite nice. Actually I (among others) think that the Houdini network pane could very easily be improved with pretty small changes, both the rendering of it and its capabilties.
BTW, I just wrote a quick script that bubbles nodes up a tree. Now we need one to swap any two nodes nodes if they are selected - the current one with the non-current+selected one. I think that all these kinda of things could be integrated into the node editor by SESI since I'm going to run out of f-keys so hotkey-binding purposes. (I wish we could bind scripts to other keys...)
Look at the Houdini Exchange http://www.sidefx.com/exchange for a script called Bubble Up This Node.
Cheers!
Jason
BTW, I just wrote a quick script that bubbles nodes up a tree. Now we need one to swap any two nodes nodes if they are selected - the current one with the non-current+selected one. I think that all these kinda of things could be integrated into the node editor by SESI since I'm going to run out of f-keys so hotkey-binding purposes. (I wish we could bind scripts to other keys...)
Look at the Houdini Exchange http://www.sidefx.com/exchange for a script called Bubble Up This Node.
Cheers!
Jason
jason iversen
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
++odforce guy, and supervisor @ r+h, jiversen-at-rhythm
odforce g+ page: https://plus.google.com/103473736257525043693
#11
Posted 23 October 2004 - 05:05 PM
BTW, I just wrote a quick script that bubbles nodes up a tree. Now we need one to swap any two nodes nodes if they are selected - the current one with the non-current+selected one. I think that all these kinda of things could be integrated into the node editor by SESI since I'm going to run out of f-keys so hotkey-binding purposes. (I wish we could bind scripts to other keys...)
Look at the Houdini Exchange [url="http://www.sidefx.com/exchange"]http://www.sidefx.com/exchange[/url] for a script called Bubble Up This Node.
Cheers!
Jason
[right]
[/right]
[/quote]
Hi Jason You are correct sir. Nukes freeform layout is the best way to go..
I'll have no truck with layers like some other apps. Just doesnt do it for me.
I just found myself stacking nodes together with the incoming nodes, thinking if someone else had to work on this comp how easy would it be
to get around?
I know I've opened many a comp started by someone else and say gee look at all the nodes named untitled...untitled...untitled...untitled...and
so on.
BTW Jason the Bubble up this node is cool
very useful.
Look at the Houdini Exchange [url="http://www.sidefx.com/exchange"]http://www.sidefx.com/exchange[/url] for a script called Bubble Up This Node.
Cheers!
Jason
[right]
[/right][/quote]
Hi Jason You are correct sir. Nukes freeform layout is the best way to go..
I'll have no truck with layers like some other apps. Just doesnt do it for me.
I just found myself stacking nodes together with the incoming nodes, thinking if someone else had to work on this comp how easy would it be
to get around?
I know I've opened many a comp started by someone else and say gee look at all the nodes named untitled...untitled...untitled...untitled...and
so on.
BTW Jason the Bubble up this node is cool
very useful.
Lyn Caudle
Visual Effects Swiss Army Knife
Janimation
www.lynspace.com
www.janimation.com
lyn@janimation.com
Visual Effects Swiss Army Knife
Janimation
www.lynspace.com
www.janimation.com
lyn@janimation.com
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