I am trying to make anisotropic reflections in PBR using ashikhmin function as described in Anisotropic Reflections + PBR on sidefx forum. I don't know what I'm doing wrong but the result is far from anisotropic reflections. The sphere in the render has the "anisotropic" shader that I send in vfl format.
Does anybody know what's wrong?
Berija
Attached File(s)
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anisotropic.vfl (1.26K)
Number of downloads: 56

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