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Showing most liked content on 04/30/2017 in all areas

  1. Have a look in /mat rather than /shop. SHOPs are heading towards depreciation so you should probably err towards /mat and material networks when creating new shaders.
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  2. @ejr32123 - I added an example inside your scene file. (I made it in 10 minutes but I think I made the vop properly.) rando_pscale.hipnc
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  3. I made some renders using the constraints on impacts setup I made. The sims are pretty crappy, but the basics of the system seems to work solidly enough. It would just be a matter of tweaking all the settings to get a smoother result. Each pair of RBDs gets no more than 1 constraint. I think it might work better if I allowed a few more, as the RBDs can spin around on this constraint, which looks a bit unstable. I posted the hip files for this over here: http://richardlord.tumblr.com/post/159194692191/crappy-sims-of-a-system-that-builds-constraints-at
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