Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.
8 likesI made some renders using the constraints on impacts setup I made. The sims are pretty crappy, but the basics of the system seems to work solidly enough. It would just be a matter of tweaking all the settings to get a smoother result. Each pair of RBDs gets no more than 1 constraint. I think it might work better if I allowed a few more, as the RBDs can spin around on this constraint, which looks a bit unstable. I posted the hip files for this over here: http://richardlord.tumblr.com/post/159194692191/crappy-sims-of-a-system-that-builds-constraints-at
6 likes"Bubbles" Followed Ben Watts' tutorial on sphere packing via the grain solver: Quick Tip 05 - Object Packing In Houdini - very cool stuff! Thanks Ben! Went my own merry way from there :-) Rendered in Thea Render. Cheers, Tom
4 likesAnd another one based on the setup by petz here: I extended it a bit and got this: Rhinos Grasshopper had pretty cool field line components, but this is even better - thank you petz!!! Cheers, Tom
1 likeA quick Houdini smoke simulation done in a day. This was done by using the gas target force microsolver. Hip file attached - feel free to take a look! Cheers, Mark run_smoke_v002.hipnc