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rdg
Hi,

here is another puzzle part for my current WIP 'RDG Pandora' [1][2].
The aim of this work is to investigate the interplay of dynamics and other stuff I learned the last months.

The is part is called RDG Snake Eyes.
This setup ensures that dropping cubes stop their motion facing the 'right' side up.
I fetch the orientation of the boxes using a dynamicsCHOP. The channels are reversed and then converted into constants.
That way I can pre-re-rotate the boxes in SOPs and apply the motion using a dynamictransform.



Number of cubes sets the number of cubes to be dropped.
To vary their motion their Z velocity can be changed.
Pressing the button 'update simulation' caused the chops to be updated or snapped.
And voila - snake eyes again. Well almost every time.


[1] http://proforma.preset.de/tai-chi-hou-dini/pandora/
[2] http://forums.odforce.net/index.php?showtopic=5235
rdg
I tried to replace the boxes with my folding cube. But there were some problemes as I merged the rig into my simulation and I got strange offsets. I guess this can be explained with different coordinate systems.

To get closer to the solution I simplified the setup again:

http://proforma.preset.de/tai-chi-hou-dini/pandora/20070503/
mp4 only: http://proforma.preset.de/tai-chi-hou-dini...0070503/p_7.mp4

The boxes open now smoothly.

The current question is:
How do I create/rename channels on-demand to match my cube number to offset/strech the opening times of the boxes.

Georg
rdg
a new approach to color releasing:



flipbook:
http://proforma.preset.de/tai-chi-hou-dini/rdg-rc_01.mp4

and a whole bunch of new particle questions.
to be solved in the future.

Georg


Jason
Looks interesting... good stuff
rdg
thank you, jason.

Now I tried to stamp the colors to the floor.
The more hits/collisions the more intensive the color.
The concept gets illustrated - but still a long way ahead:



Flipbook:
http://proforma.preset.de/tai-chi-hou-dini/rdg-rc_02.mp4

Is it possible to access the $JUSTHIT in a VOP POP - probably.
I remember a thread where somebody explained howto access attributes form previous frames in pops.
rdg
some cubes don't need colors:



Animation:
http://proforma.preset.de/tai-chi-hou-dini...-cg_03_0001.mp4

Some unstructured comments:
http://forums.odforce.net/index.php?showto...amp;#entry37066
rdg
but some colors help to see things that don't happen:



Flipbook:
http://proforma.preset.de/tai-chi-hou-dini...-cg_04_0001.mp4
Andz
MR. LORENZZZZZ!!! smile.gif

Beautiful image :-)
iluvblender
QUOTE(rdg @ Jul 11 2007, 02:13 PM) *


Very nice stuff rdg. Being a beginner at Houdini all this is making my learning easier.. rolleyes.gif

Cheers,
Satishg.
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