here is another puzzle part for my current WIP 'RDG Pandora' [1][2].
The aim of this work is to investigate the interplay of dynamics and other stuff I learned the last months.
The is part is called RDG Snake Eyes.
This setup ensures that dropping cubes stop their motion facing the 'right' side up.
I fetch the orientation of the boxes using a dynamicsCHOP. The channels are reversed and then converted into constants.
That way I can pre-re-rotate the boxes in SOPs and apply the motion using a dynamictransform.

Number of cubes sets the number of cubes to be dropped.
To vary their motion their Z velocity can be changed.
Pressing the button 'update simulation' caused the chops to be updated or snapped.
And voila - snake eyes again. Well almost every time.
[1] http://proforma.preset.de/tai-chi-hou-dini/pandora/
[2] http://forums.odforce.net/index.php?showtopic=5235





