Help - Search - Members - Calendar
Full Version: Maelstrom
od[forum] > Art and Challenges > WIP
MIguel Pérez
Hello people.
I'm back with a scene inspired on the maelstrom sequence from Pirates of the Caribbean 3. A giant whirlpool in the middle of the ocean.
It's completely done using Houdini, of course. I used perlin noise for the waves and a chain of noises to create the foam, all in VOPs.
Maybe I will add some elements, I don't know.

Hope you like it smile.gif

And see it full screen!

Maelstrom
rdg
I like it.

Can the whirlpool whirl further - or will it twist and collapse?
Is this just sops?

Georg
kubabuk
looks great! Could briefly describe the method to get this nice foam? biggrin.gif

kuba
SYmek
More light please! blink.gif
Can't see these sugars!

But I assume, they're great!
TheUsualAlex
Very nice. smile.gif
LEO-oo-
Cool! Good job!
cellchuk
good work
I lıke the colour grade
danielpferreira
good work!
stevenong
That looks great! Maybe some spray/mist on top of the water will help to sell the illusion of a vortex? Great stuff nonetheless!

Cheers!
steven
MIguel Pérez
Thank you. Glad you like it smile.gif

QUOTE(rdg @ Jul 5 2007, 01:15 PM) *
Can the whirlpool whirl further - or will it twist and collapse?
Is this just sops?

Yes, it is just SOPs. If the whirlpool continues further it would collapse.


Kubabuk, the foam is made connecting various noises i VOPs. You can connect the result of a noise to the position input of other noise node, or add it to the original position, etc. Voronoi, Anti-aliased and Worley worked very well for my scene. In my scene it is also controlled by SOP attributes to determinate the areas of density and fading with the distance.
GallenWolf
Kickass! Great job mate!
cdrom
AMIGO - you scene nice,magic biggrin.gif
ragupasta
What did you use for the deformation? Wave/noise CHOPS? Care to enlighten me, as every time I try to deform a grid for an ocean scene, I always get errors.

Great job Miguel!

Sorry for the necro-post!
MIguel Pérez
QUOTE(ragupasta @ Aug 27 2007, 08:24 PM) *
What did you use for the deformation? Wave/noise CHOPS? Care to enlighten me, as every time I try to deform a grid for an ocean scene, I always get errors.

Great job Miguel!

Sorry for the necro-post!


Perlin noise in SOPs (vex mountain) for the low frequency waves, and a displacement shader made in VOPs using perlin noise and various octaves for the high frequency waves.
sevver
hello Miguel

Your ocean is very realistic smile.gif
I am very basic user houndini:) and learning this software smile.gif Could you explain me (step by step) how make this ocean in Houndini ?smile.gif or maybe share this scene:)
Thx smile.gif
MIguel Pérez
QUOTE(sevver @ Dec 23 2007, 09:40 PM) *
hello Miguel

Your ocean is very realistic smile.gif
I am very basic user houndini:) and learning this software smile.gif Could you explain me (step by step) how make this ocean in Houndini ?smile.gif or maybe share this scene:)
Thx smile.gif


Well... I certanly can't explain it step by step, would bee very difficult, and there are many things you have to discover trying by yourself (this scene is full of those things).
The main thing here is the shader work. To start with oceans I suggest you to look at the Houdini Ocean Toolkit (I didn't use it here), that brings some scenes with an implementation of an ocean shader in VOPs.
sevver
thx MIguel

but I don't understand only how you make foam in your ocean. Could you explain only how make foam Vop shader ?smile.gif

thx and happy christmas smile.gif
MIguel Pérez
QUOTE(sevver @ Dec 24 2007, 10:49 AM) *
thx MIguel

but I don't understand only how you make foam in your ocean. Could you explain only how make foam Vop shader ?smile.gif

thx and happy christmas smile.gif


The foam is a layer of noise (well, a chain of noises) added to the basic ocean shader, not a separate one.
MIguel Pérez
Hi everyone,

I revive this thread to show an improvement in the shot. I hope you like it now smile.gif
I've done it from scratch, actually...
ykcosmo
wow, looks create!!!

if yuo add the storm, it would be greater.
Alanw
Excellent work!
dbukovec
blink.gif
gosh, i would like to see the scene.
MIguel Pérez
Thanks!

QUOTE(dbukovec @ Sep 25 2008, 05:08 PM) *
blink.gif
gosh, i would like to see the scene.


Sure, here is it smile.gif
You won't be able to see the sky image, which I also used as environment map. And the source of the spray file comes from the rop output in the maelstrom geo node.

Don't copy it! biggrin.gif
CeeGee
Very nice work
Thanks for the scene file...
dbukovec
Thanks for the scene, awesome learning resource. smile.gif
CeeGee
one question
i have problem with VEX aanoise and VEx Colarize
it has error - This node is use incomplete asset definition.
this is the frist time that i see this error

Can some one help

Thanks in advanced
MIguel Pérez
QUOTE(CeeGee @ Sep 25 2008, 06:23 PM) *
one question
i have problem with VEX aanoise and VEx Colarize
it has error - This node is use incomplete asset definition.
this is the frist time that i see this error

Can some one help

Thanks in advanced


Oh yeah, those are custom otl's...
The colorize is just a vop to add cd attribute. The same can be done with a point sop.
And the anti-aliased noise pop is a vop pop that adds 3d anti-aliased noise to the velocity, so it's very simple and just produces noisy motion.
wolf_cub_one
QUOTE(MIguel Pérez @ Sep 25 2008, 08:18 AM) *
Thanks!
Sure, here is it smile.gif
You won't be able to see the sky image, which I also used as environment map. And the source of the spray file comes from the rop output in the maelstrom geo node.

Don't copy it! biggrin.gif



Hey Miguel,

Thanks for sharing the file. You did a great job. I won't copy your file. ;D

cheers
MIguel Pérez
Well, I think here is the final version smile.gif
I didn't model the ship. It was imported via FBX from Max.

http://www.miguelperezsenent.com/Media/Ani...e_maelstrom.avi
Rafal123
man! it's beautiful, You can add some cloth stuff for ship
Mario Marengo
Looks really nice, Miguel. Congrats! thumbsup.gif
CeeGee
Great work man
aracid
QUOTE(Rafal123 @ Sep 29 2008, 11:44 AM) *
man! it's beautiful, You can add some cloth stuff for ship



ha ha, cloth.... and miguel, I'm sure he could add that in his sleep smile.gif

well done man, looks wonderful
dan_j
Pure genius, that looks awesome man. Thanks for the hip file also, I'll have a look at that tonight wink.gif .
Netvudu
oooooh....it´s wonderful smile.gif I do concur that some secondary animation for the sails would really add to the shot. I have to check this scene as well happy.gif
LEO-oo-
Great job Miguel! Well done! smile.gif
stevenong
Great work Miguel!

Cheers!
steven
danielpferreira
awesome work - keep raising the bar smile.gif
renochew
Thanks Miguel for the hip file, I learn a bunch from the file, one thing I want to ask is the custom node called cuspvalue, of which the content is missing, can you talk a little bit about what it is supposed to do?

Thanks again.
CeeGee
Try this

http://forums.odforce.net/index.php?act=at...ost&id=3930
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.