QUOTE(mentor @ Nov 22 2007, 10:40 AM)

Here is my scene - 11 mb -
sceneI noticed one thing that was kinda bugging me - it's a bug in the snow shader (which is a Simple Displacement material from the palette) - where it's adding some bad looking displacement to the polygons (offsetting each polygon individually, thereby making it look kinda faceted), giving it a rather crappy look. I've reported this bug to SESI.
You're probably better off just creating your own little noisy displacement shader in VOPs until they fix it.
This, I think, was also the reason for the slower render times. Raytracing against displaced surfaces is a bit slower and heavier than simple polygons. If you're really after some bump detail you could try add the "True Displacement" property to your shader, object or ROP and switch it off. This will simply bump the normals and your render shouldn't be any slower.
I've also found that using irradiance caching and using pure Raytracing can lead to quicker renders on this scene (I instanced 250 of your trees around the place to test)