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murathan altunsoy

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About murathan altunsoy

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    Peon

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  • Website URL
    http://vimeo.com/murathan

Personal Information

  • Name
    murathan
  • Location
    Ankara / Turkey

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  1. How does constraintnetwork set?

    Water_wheel_V0.2.hip
  2. back face deleting from other object

    Thank you F1. This is really good answer.
  3. back face deleting from other object

    thank you David .Your solution is differnt approach
  4. back face deleting from other object

    I'm making practice with vex code .I wrote short script but Its working very slow .Did i make mistake ? or Is this normal speed ? Also i did same thing wtih delete sop but I think Its not correct . backface_delete_2.hip
  5. Electric Trail Effect

    maybe this file can help to you http://www.orbolt.com/asset/SideFX::electricgun
  6. Alembic workflow in production environment

    first code is just for alembic import genel="sukulle" aciklama="select obj node " selected_node_name=hou.selectedNodes() size_node=len(selected_node_name) if size_node == 0: hou.ui.displayMessage(aciklama,title=genel) pass else : alembic_node=hou.node('obj').createNode('geo',node_name="file_merge_",run_init_scripts=True) full_merge=alembic_node.createNode('merge') for i in selected_node_name: import_obje=alembic_node.createNode('object_merge') import_obje.parm('xformtype').set(1) path_al=i.path() import_obje.parm('objpath1').set(path_al) import_obje.moveToGoodPosition() full_merge.setNextInput(import_obje) full_merge.moveToGoodPosition() transforme_node=alembic_node.createNode('xform') transforme_node.setFirstInput(full_merge) #transforme_node.parm('scale').set(0.1) transforme_node.moveToGoodPosition() this one merges together for selected obj
  7. Hair modelling

    i did a few example
  8. Hair modelling

    Thank you so much.Your suggetions and solutions are really awesome
  9. Hair modelling

    or How we can do in houdini ?
  10. Alembic workflow in production environment

    genel="sukulle" aciklama="select alembic node" selected_node_name=hou.selectedNodes() size_node=len(selected_node_name) if size_node == 0: hou.ui.displayMessage(aciklama,title=genel) pass else : alembic_node=hou.node('obj').createNode('geo',node_name="alembic_merge_",run_init_scripts=True) full_merge=alembic_node.createNode('merge') for i in selected_node_name[0].children(): for m in i.children(): import_obje=alembic_node.createNode('object_merge') import_obje.parm('xformtype').set(1) path_al=m.path() import_obje.parm('objpath1').set(path_al) import_obje.moveToGoodPosition() full_merge.setNextInput(import_obje) full_merge.moveToGoodPosition() transforme_node=alembic_node.createNode('xform') transforme_node.setFirstInput(full_merge) #transforme_node.parm('scale').set(0.1) transforme_node.moveToGoodPosition() its for shelf tool
  11. how we can take color value from material texture ? take_color_from_material .hipnc
  12. Packed Primitives Intrinsics

    i am not sure but maybe this sample can help after_change.hip
  13. Maya renders and Houdini renders are not matching

    if you can check focal length and apeture then you will see.i saw same problem
  14. how to create procedural uv

    but this time ,texture is looking so tiled.?
  15. how to create procedural uv

    Thank you Konstantin,Its really helpful example.
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