Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

murathan altunsoy

Members
  • Content count

    33
  • Joined

  • Last visited

Community Reputation

5 Neutral

About murathan altunsoy

  • Rank
    Peon

Contact Methods

  • Website URL http://vimeo.com/murathan

Personal Information

  • Name murathan
  • Location Ankara / Turkey

Recent Profile Visitors

1,522 profile views
  1. Thank you F1. This is really good answer.
  2. thank you David .Your solution is differnt approach
  3. I'm making practice with vex code .I wrote short script but Its working very slow .Did i make mistake ? or Is this normal speed ? Also i did same thing wtih delete sop but I think Its not correct . backface_delete_2.hip
  4. maybe this file can help to you http://www.orbolt.com/asset/SideFX::electricgun
  5. first code is just for alembic import genel="sukulle" aciklama="select obj node " selected_node_name=hou.selectedNodes() size_node=len(selected_node_name) if size_node == 0: hou.ui.displayMessage(aciklama,title=genel) pass else : alembic_node=hou.node('obj').createNode('geo',node_name="file_merge_",run_init_scripts=True) full_merge=alembic_node.createNode('merge') for i in selected_node_name: import_obje=alembic_node.createNode('object_merge') import_obje.parm('xformtype').set(1) path_al=i.path() import_obje.parm('objpath1').set(path_al) import_obje.moveToGoodPosition() full_merge.setNextInput(import_obje) full_merge.moveToGoodPosition() transforme_node=alembic_node.createNode('xform') transforme_node.setFirstInput(full_merge) #transforme_node.parm('scale').set(0.1) transforme_node.moveToGoodPosition() this one merges together for selected obj
  6. i did a few example
  7. Thank you so much.Your suggetions and solutions are really awesome
  8. or How we can do in houdini ?
  9. genel="sukulle" aciklama="select alembic node" selected_node_name=hou.selectedNodes() size_node=len(selected_node_name) if size_node == 0: hou.ui.displayMessage(aciklama,title=genel) pass else : alembic_node=hou.node('obj').createNode('geo',node_name="alembic_merge_",run_init_scripts=True) full_merge=alembic_node.createNode('merge') for i in selected_node_name[0].children(): for m in i.children(): import_obje=alembic_node.createNode('object_merge') import_obje.parm('xformtype').set(1) path_al=m.path() import_obje.parm('objpath1').set(path_al) import_obje.moveToGoodPosition() full_merge.setNextInput(import_obje) full_merge.moveToGoodPosition() transforme_node=alembic_node.createNode('xform') transforme_node.setFirstInput(full_merge) #transforme_node.parm('scale').set(0.1) transforme_node.moveToGoodPosition() its for shelf tool
  10. how we can take color value from material texture ? take_color_from_material .hipnc
  11. i am not sure but maybe this sample can help after_change.hip
  12. if you can check focal length and apeture then you will see.i saw same problem
  13. but this time ,texture is looking so tiled.?
  14. Thank you Konstantin,Its really helpful example.
  15. I am trying grow tree .I stack on uv.can anybody help to me about this ? procedural_uv_ .hipnc