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Judnas

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About Judnas

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    Peon

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  • Name
    Jonas
  • Location
    Denmark

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  1. Which NVIDIA GPU?

    Just to give an Update, I ordered a Strix OC model, since it was on offer, later the plan is to watercool the entire system. thanks for the help :-)
  2. Which NVIDIA GPU?

    It's mainly an R&D/Personal Projects machine, and yes watercooling sounds like fun, which is why I wanted to give it a go! :-) thanks for all the help, I'll take a look around and see if I find any good offers! :-)
  3. Which NVIDIA GPU?

    Ok, Thank you! the reason why I keep coming back to the Poseidon is because I found one at a decent price, however I'm most likely gonna get a new card. So your recommendation is to look at some EVGA model?
  4. Which NVIDIA GPU?

    It Sounds like evga might be the way to go, however I have for a long time wanted to watercool my entire PC with a custom loop. Is that a bad idea? Any disadvantages? then I could just find a water block for the GPU, rather than going straight for a hydbrid card?
  5. Which NVIDIA GPU?

    Jonmoore, thanks for the reply, I've had a FirePro W8100 but found it quite noisy, so blower style is definitely not for my current setup. Therefore I considered the Asus ROG Poseidon, that way I would be able to swap in some water cooling with ease, at some point if necessary. 1080Ti definitely seems like the way to go. cheers
  6. Which NVIDIA GPU?

    Hi all, I would very much like to try out some GPU rendering and therefore I am looking for a Nvidia GPU. I had found a Asus 1080 Ti Poseidon 2nd hand, but Now want to check in with you guys what you Think is the best solution? any 1080 Ti models that are better than others? If so, which one would you recommend? cheers :-)
  7. How to make particles more bouncy?

    You select your "Pop Object" in your dops network and tweak "Bounce" under the Physical tab, to your liking. :-) EDIT: Or you can add a POP Property operator.
  8. Maya Rig -> FEM

    Thanks! I'll give it a try, and let you know how it all works out. All suggestions are much appreciated! :-)
  9. Maya Rig -> FEM

    I'll try it out next week and keep you all updated
  10. Maya Rig -> FEM

    It looks promising, I'll definitely give it a look! Cheers :-)
  11. Maya Rig -> FEM

    Hey, thanks for the reply! I want my ragdoll sim to behave as it does, but with FEM on top. Perhaps it's just a matter of taking the ragdoll sim and then simulate as FEM? Or am I over-complicating it here?
  12. Maya Rig -> FEM

    Hi all, I have a rigged character from Maya from which I did a Ragdoll sim and all is good. However now I want to do it as a FEM sim instead, to get some bulging when the character gets hit by an object. How would you go about doing this? While still having constraints on arms, etc. Thank you very much in advance. Cheers, Jonas :-)
  13. You can group the particles with a POP Group. And then do something like if(length(@v) >= THRESHOLD) { ingroup = 1; } And then just only apply the POP force to the given group. :-)
  14. Crowds Ragdoll

    I just needed to look under the presets for the individual operators. There's presets for mocapbiped1-3
  15. Crowds Ragdoll

    Hi all I'm trying to make a bunch of people run/jump out from a cliff. However, trying to follow some video tutorials. Every time I have baked my agent and want to setup "Collision layer" and "Configure joints" something goes wrong. I'm using an off the shelf Mocap biped 3, and as soon as I do the collision layering and joints, nothing gets selected automatically as in the videos. If I select and setup the joints myself, as soon as I simulate, the head, legs and what not pops right off and everything is chaos. Can anybody explain me how to do this properly. Never worked with Crowds before. Thank you so much in advance
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