Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

creativeneon

Members
  • Content count

    10
  • Joined

  • Last visited

Community Reputation

0 Neutral

About creativeneon

  • Rank
    Peon

Personal Information

  • Name vikas
  • Location mumbai
  1. thanks luke for the reply. very much appreciated. i got the feel i wanted. i was going through the setup and trying to drive the area of the fur dependant on the noise garadient i created in vop . but failed. i am stuck again . there is paint density but dont know how to do it using ramp . so that i can connect it to the base color made in shop. thanks.
  2. hi i am trying to do a tennis ball . but got stuck at a point where i need to have furry feeling . please help me out if anyone has any suggestion to figure out that part. probably with fur or sub surface . or any other hack . any kind of help is much appreciated. attaching tennis ball rerference and my wip render. thanks
  3. thanks carlo ... for your concern man . i got it the way i wanted. much appreciated.
  4. yeah... got.. it thanks.. man.. must be so silly for you . but m learning and your help is much appreciated. thanks :-) i love odforce
  5. hi, i am trying to emit particle from the red channel . but not happening. i dont understand how to connect red channel to the emission of the particle. attaching hip file also . looking for some generous comments . thanks :-) houdini_color_displace_v04.hip
  6. hey, thank you very much acey195 . i really apprciate your help. i am looking on the tuts. and its awesome.
  7. hi i am really new to Houdini and trying to understand the vast world of it. i have a query , it might be very silly of me to ask . in vopsop there are so many things i get tangled with and get confused. ** when do we use add and multiply node , fitrange and etc. ** just a random thought Can we scatter in a VOPSOP other than using a scatter SOP. are there any tutorials which can explain all the basic factors of vopsop .
  8. hi, thanks a lot christian for you comment. i added the facet it works perfectly . i wanted to add and modify the wall mesh with the normal . i think i get it . thanks for your support . vikas
  9. hi, i am stuck . :-) i was trying to displace the simple grid using point vop and paint. i was curious to find if we can add normals or mesh after we displace . as i have marked out in the pic. is there anyone who can show me the light. your help much appreciated. thanks
  10. hi, i have a querry , i want to parent my emitter to alembic cached object. it seems i cant find a way to do it . is there anyone .