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About pasto

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  • Website URL http://www.pasto.squarespace.com

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  • Name Jérôme
  • Location France

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  1. Hello, Just export in .obj for models, fbx or alembic for animation. Maybe bake your animated cameras. Works nice, just take care about size, I guess the scale conversion is about x100. J
  2. Here are the specs, I guess this a driver problem ? I am under OS X 10.10.5, should I update it ? Many thanx. OpenGL Vendor: NVIDIA Corporation OpenGL Renderer: NVIDIA GeForce GT 650M OpenGL Engine OpenGL Version: 4.1 NVIDIA-10.4.2 310.41.35f01 OpenGL Shading Language: 4.10 Detected: NVidia Consumer (Mac version) Unknown VRAM Unknown driver version
  3. Well, same with the last version (15.0.529) it always disappear at some point, and I can't get it back in the viewport.
  4. thx a lot guys, I'll check this out. What an upgrade… feels like pure future… but now !
  5. Hello, I guess it is a mac thing (mbp retina) but I don't have anything in the viewport when I use a Heightfield node, just the border lines, no geometry. When I convert it to regular poly it works fine. Is it just me because my poor CG card (650m) or is my display set up need anything specific ? Many thanx. Jérôme
  6. Thanx a lot guys, Ben, my aim was to make a somehow generic tool, strangely the Illustrator blend is doing a better job at blending when the starting point is well positioned. Yader, for this sort of (dancing!) behavior the blend shape makes a pretty good result, do you think we can resample a curve at a fixed number of points ? I also tried to orient the normals to the corresponding point on the target curve (pretty much the closer one but this method never grasps the whole shape details). Many thanx Jérôme
  7. Sorry, I updated the file. Thanx a lot Ben, I will try all this. So having different point number is absolutely forbidden ? I htought I could send several points to the same location.
  8. Hello, I would like to animate a smooth morphing effect between two letters, two set of curves then, without the same topology or even point number. I tried to interpolate a point number value to make the points travel to their most logical neighbour to prevent some huge twist during the animation. I created a num attribute corresponding to the ptnum of the destination curve, interpolated it using a xyz VOP, and used it as a blend shape or sequence blend attribute, but obviously the interpolation is position based and even with a serious resampling I can't reach the details of the shape by just selecting the neighbor points. (from one curve to the other) Here is a file with my results so far, I guess I am missing something. Is there a way to resample two curves with the same number of points ? Should I use the curveu attribute of the destination curve ? Many thanx. Jérôme ferire.hiplc
  9. Jeff, this is not an answer, this is a fantastic demonstration of the way tools work ! Thank you so much, very much appreciated.
  10. Hello, I guess it is bit stupid but I can't find a way to get polygons out of a structure made of connected points. The points are from 2 equivalent nurbs curves (with a different bend and scale), have the same number of points of course and are connected by attribute (coming from their respective ptnum) as I couldn't find a way to loft them (I tried polypatch SOP and skin SOP without success). Might be confusing, here is the file. Thanx a lot. Jérôme FOLDING_STRUCTURE_01.hiplc
  11. Fot information here is the answer the developper : You can install at the same time several rendering plugins in Houdini, but you need to set all the config paths in the same variable, separated by semicolons. For example: PATH = “C:/ProgramData/Redshift/bin;C/Path_to_Octane_plugin/bin;$PATH” HOUDINI_PATH = “C:/ProgramData/Redshift/Plugins/Houdini/15.5.565;C/Path_to_Octane_plugin;&” Cheers
  12. Thanx Mossi that's the first thing I did ! But his installation is quite messy also.
  13. Hello, I am just trying to install Redshift on Houdini indie 15.5 and where Octane is already installed. I guess that the order in the houdini.env file is important because I lose one or the other depending on the order I put the PATH and HOUDINI_PATH variables. I guess it just reads the last one. Is there a way to install both or should I modify the .env each time I want to switch of render engine ? Thanx for your help.
  14. Hi, This is what I ended up with, I know this is way cleverless than your vex solution but it works somehow. Thanx. Mosplinelike.hiplc
  15. Yes thank you Jonathan, very helpful.