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pasto

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About pasto

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    Peon

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  • Website URL http://www.pasto.squarespace.com

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  • Name Jérôme
  • Location France

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  1. Yes it works fine, I just had to activate the export flag sorry. Thanx so much for your help.
  2. Works nicely, many thanx. Once I have my chop poses collection, is there any way to link the different chops to the objects transform channels then ? In order to procedurally choose between them. I tried with an export chop (after an animated switch chop) but I can't find a way to link it to the different objects. Many thanx, helped me a lot.
  3. Damn, never heard of this feature, I will try immediately. Many thanx. Merci beaucoup !
  4. Hello, Is there a way to capture poses with the pose library, for a hierarchy of objects linked at the objet level. Let's say you have two or more objects (not bones) linked at object level and you need to capture their transform channels for both in the same pose. I tried to set up the scope options to get everything (input, output, descendant activated, constant values, etc. I see all of them, for both objects, scoped in animation editor). I can't select two objects in the pose library, so I tried the first one then the second one, hoping that the child would follow, but the created poses just deal with one object channels and doesn't include the hierarchy. I guess I am missing something obvious. I also tried to "promote" all transform channels with the parameters editor, but I can't get them when they are not from a subnet. Thank you
  5. Hello, Just export in .obj for models, fbx or alembic for animation. Maybe bake your animated cameras. Works nice, just take care about size, I guess the scale conversion is about x100. J
  6. Here are the specs, I guess this a driver problem ? I am under OS X 10.10.5, should I update it ? Many thanx. OpenGL Vendor: NVIDIA Corporation OpenGL Renderer: NVIDIA GeForce GT 650M OpenGL Engine OpenGL Version: 4.1 NVIDIA-10.4.2 310.41.35f01 OpenGL Shading Language: 4.10 Detected: NVidia Consumer (Mac version) Unknown VRAM Unknown driver version
  7. Well, same with the last version (15.0.529) it always disappear at some point, and I can't get it back in the viewport.
  8. thx a lot guys, I'll check this out. What an upgrade… feels like pure future… but now !
  9. Hello, I guess it is a mac thing (mbp retina) but I don't have anything in the viewport when I use a Heightfield node, just the border lines, no geometry. When I convert it to regular poly it works fine. Is it just me because my poor CG card (650m) or is my display set up need anything specific ? Many thanx. Jérôme
  10. Thanx a lot guys, Ben, my aim was to make a somehow generic tool, strangely the Illustrator blend is doing a better job at blending when the starting point is well positioned. Yader, for this sort of (dancing!) behavior the blend shape makes a pretty good result, do you think we can resample a curve at a fixed number of points ? I also tried to orient the normals to the corresponding point on the target curve (pretty much the closer one but this method never grasps the whole shape details). Many thanx Jérôme
  11. Sorry, I updated the file. Thanx a lot Ben, I will try all this. So having different point number is absolutely forbidden ? I htought I could send several points to the same location.
  12. Hello, I would like to animate a smooth morphing effect between two letters, two set of curves then, without the same topology or even point number. I tried to interpolate a point number value to make the points travel to their most logical neighbour to prevent some huge twist during the animation. I created a num attribute corresponding to the ptnum of the destination curve, interpolated it using a xyz VOP, and used it as a blend shape or sequence blend attribute, but obviously the interpolation is position based and even with a serious resampling I can't reach the details of the shape by just selecting the neighbor points. (from one curve to the other) Here is a file with my results so far, I guess I am missing something. Is there a way to resample two curves with the same number of points ? Should I use the curveu attribute of the destination curve ? Many thanx. Jérôme ferire.hiplc
  13. Jeff, this is not an answer, this is a fantastic demonstration of the way tools work ! Thank you so much, very much appreciated.
  14. Hello, I guess it is bit stupid but I can't find a way to get polygons out of a structure made of connected points. The points are from 2 equivalent nurbs curves (with a different bend and scale), have the same number of points of course and are connected by attribute (coming from their respective ptnum) as I couldn't find a way to loft them (I tried polypatch SOP and skin SOP without success). Might be confusing, here is the file. Thanx a lot. Jérôme FOLDING_STRUCTURE_01.hiplc
  15. Fot information here is the answer the developper : You can install at the same time several rendering plugins in Houdini, but you need to set all the config paths in the same variable, separated by semicolons. For example: PATH = “C:/ProgramData/Redshift/bin;C/Path_to_Octane_plugin/bin;$PATH” HOUDINI_PATH = “C:/ProgramData/Redshift/Plugins/Houdini/15.5.565;C/Path_to_Octane_plugin;&” Cheers